Drawing a fullscreen quad without buffers #3276
-
I'm trying to implement drawing a fullscreen quad without buffers, as described by Sascha Willems. However, I can't figure out how to do the left shift, which currently just errors:
I don't find the explanation of shift left in the WGSL spec to be very helpful in explaining how to use this operator or it's valid types. How can I implement this in WGSL? |
Beta Was this translation helpful? Give feedback.
Replies: 2 comments
-
The answer to your woes is unfortunately extremely boring - suffix all your numbers with Errors are something we're aware of, and slowly making progress on. |
Beta Was this translation helpful? Give feedback.
-
Perfect, thank you. In case anyone else is looking for the solution, I went with:
|
Beta Was this translation helpful? Give feedback.
The answer to your woes is unfortunately extremely boring - suffix all your numbers with
u
to make them unsigned. Currently Naga hasn't adopted the newer wgsl spec that allows for integer literal type deduction.Errors are something we're aware of, and slowly making progress on.