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I'm providing the debug info to Naga, including both the source and the file path. I see that SPIRV has the debug lines, but NSight is stubbornly refusing to show the source.
I submitted NSight feedback about WGSL support.
I also tried fooling NSight into thinking it's GLSL instead of WGSL, but that didn't work either. Maybe there is a known trick to make it accept WGSL?
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Has anyone been able to get NSight Graphics to associate the shader code with WGSL sources? See https://developer.nvidia.com/blog/identifying-shader-limiters-with-the-shader-profiler-in-nvidia-nsight-graphics/
I'm providing the debug info to Naga, including both the source and the file path. I see that SPIRV has the debug lines, but NSight is stubbornly refusing to show the source.
I submitted NSight feedback about WGSL support.
I also tried fooling NSight into thinking it's GLSL instead of WGSL, but that didn't work either. Maybe there is a known trick to make it accept WGSL?
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