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I noticed that sqlite-amalgamation folder is 9 megs but contains only the C source code for SQLite. Is this needed for IL2CPP builds or can we safely delete the folder?
Couldn't find any mention anywhere so consider it a "documentation issue". ;)
The text was updated successfully, but these errors were encountered:
Yes, currently SQLite is compiled from source on iOS, tvOS and visionOS builds. It could be compiled as a static library instead, but we need this code to build for the other platforms as well, so it must be on the repository anyway. Even the header "sqlite3.h" is used by idbvfs.cpp on WebGL builds and cannot be removed, the only one that's not used at all is "sqlite3ext.h", the smallest of them.
If your project does not support iOS/tvOS/visionOS/WebGL, feel free to delete them in your local copy of the package. I won't remove them from this repository, unless the build is changed to use Git submodules and we build static libraries for these platforms. This would be low priority, 9 megs in project size is not a huge problem in general. If it were 9 megs in build size for web/mobile, then I'd be more worried.
I noticed that sqlite-amalgamation folder is 9 megs but contains only the C source code for SQLite. Is this needed for IL2CPP builds or can we safely delete the folder?
Couldn't find any mention anywhere so consider it a "documentation issue". ;)
The text was updated successfully, but these errors were encountered: