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hram.asm
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hram.asm
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SECTION "HRAM", HRAM[$FF80]
hOAMDMA:: ; ff80
ds 13
hRTCHours:: db ; ff8d
hRTCMinutes:: db ; ff8e
hRTCSeconds:: db ; ff8f
ds 7 ; TODO
hVBlankCounter:: ; ff97
db
hROMBank:: ; ff98
db
hVBlank:: ; ff99
db
ds 3 ; TODO
hJoypadUp:: db ; ff9d
; Raw Joypad Up Event
; A pressed key was released
hJoypadDown:: db ; ff9e
; Raw Joypad Down Event
; An unpressed key was pressed
hJoypadState:: db ; ff9f
; Raw Joypad State
; State of all keys during current frame
hJoypadSum:: db ; ffa0
; Raw Joypad State Sum
; Sum of all keys that were pressed
; since hJoypadSum was last cleared
ds 1; TODO
hJoyDown:: db ; ffa2
hJoyState:: db ; ffa3
hJoySum:: db ; ffa4
hJoyDebounceSrc:: db ; ffa5
; hJoySum will be updated from
; 00 - hJoyDown
; <> - hJoyState
; See GetJoypadDebounced
hJoypadState2:: db ; ffa6
ds 8 ; TODO
UNION
hTextBoxCursorBlinkInterval:: ds 2 ; ffaf
NEXTU
hSpriteWidth:: ; ffaf
hSpriteInterlaceCounter:: ; ffaf
db
hSpriteHeight:: ; ffb0
db
ENDU
hSpriteOffset:: ; ffb1
db
db ; TODO
hPrintNumLeadingDigit:: db ; ffb3 digit one place-value up
hPrintNumDividend:: ds 3 ; ffb4 big-endian
hPrintNumDivisor:: ds 3 ; ffb7 big-endian
hPrintNumTemp:: ds 3 ; ffba big-endian
ds 19 ; TODO
hLCDCPointer:: ; ffd0
db
ds 3 ; TODO
hSerialReceived:: ; ffd4
db
hLinkPlayerNumber:: ; ffd5
db
db ; TODO
hSerialSend:: ; ffd7
db
hSerialReceive:: ; ffd8
db
hSCX:: db ; ffd9
hSCY:: db ; ffda
hWX:: db ; ffdb
hWY:: db ; ffdc
hOverworldFlashlightEffect:: db ; ffdd
; Influences draw distance of map around HIRO
; Meant to go from 0x00--> to desired distance
; or else graphical errors will occur.
; 0x00 - regular distance
; 0x01 - 14x14 tile block
; 0x02 - 10x10 tile block
; 0x03 - 6x 6 tile block
; 0x04 - 2x 2 tile block
hBGMapMode:: ; ffde
db
hBGMapTransferPosition:: ; ffdf
db
hBGMapAddress:: ; ffe0
dw
db ; TODO
hSPTemp:: ; ffe3
dw
hRedrawRowOrColumnMode:: db ; ffe5
; Used for redrawing BG in small updates
; instead of once completely for faster
; scrolling on overworld etc.
; Valid values:
; 0x00 - no redraw
; 0x01 - column redraw (move horizontally)
; 0x02 - row redraw (move vertically)
; 0x03 - flashlight row redraw 0 (move up)
; 0x04 - flashlight row redraw 0 (move down)
; 0x05 - flashlight column redraw 0 (move left)
; 0x06 - flashlight column redraw 0 (move right)
; 0x07 - flashlight row redraw 1 (move up)
; 0x08 - flashlight row redraw 1 (move down)
; 0x09 - flashlight column redraw 1 (move left)
; 0x0A - flashlight column redraw 1 (move right)
; 0x0B - flashlight row redraw 2 (move up)
; 0x0C - flashlight row redraw 2 (move down)
; 0x0D - flashlight column redraw 2 (move left)
; 0x0E - flashlight column redraw 2 (move right)
; 0x0F - flashlight row redraw 3 (move up)
; 0x10 - flashlight row redraw 3 (move down)
; 0x11 - flashlight column redraw 3 (move left)
; 0x12 - flashlight column redraw 3 (move right)
hRedrawRowOrColumnDest:: ds 2 ; ffe6
hMapAnims:: ; ffe8
; TODO: figure out size
ds 7
hRandomAdd:: db ; ffef
hRandomSub:: db ; fff0
hRTCRandom:: db ; fff1
; TODO