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🗿 Surreal

Tiny jQuery alternative for plain Javascript with inline Locality of Behavior!

cover (Art by shahabalizadeh)

Why does this exist?

For devs who love ergonomics! You may appreciate Surreal if:

  • You want to stay as close as possible to Vanilla JS.
  • Hate typing document.querySelector over.. and over..
  • Hate typing addEventListener over.. and over..
  • Really wish document.querySelectorAll had Array functions..
  • Really wish this would work in any inline <script> tag
  • Enjoyed using jQuery selector syntax.
  • Animations, timelines, tweens with no extra libraries.
  • Only 320 lines. No build step. No dependencies.
  • Pairs well with htmx
  • Want fewer layers, less complexity. Are aware of the cargo cult. ✈️

✨ What does it add to Javascript?

  • ⚡️ Locality of Behavior (LoB) Use me() inside <script>
    • No .class or #id needed! Get an element without creating a unique name.
    • this but much more flexible!
    • Want me in your CSS <style> tags, too? See our companion script
  • 🔗 Call chaining, jQuery style.
  • ♻️ Functions work seamlessly on 1 element or arrays of elements!
    • All functions can use: me(), any(), NodeList, HTMLElement (..or arrays of these!)
    • Get 1 element: me()
    • ..or many elements: any()
    • me() or any() can chain with any Surreal function.
      • me() can be used directly as a single element (like querySelector() or $())
      • any() can use: for / forEach / filter / map (like querySelectorAll() or $())
  • 🌗 No forced style. Use: classAdd or class_add or addClass or add_class
    • Use camelCase (Javascript) or snake_case (Python, Rust, PHP, Ruby, SQL, CSS).

🤔 Why use me() / any() instead of $()

  • 💡 Solves the classic jQuery bloat problem: Am I getting 1 element or an array of elements?
    • me() is guaranteed to return 1 element (or first found, or null).
    • any() is guaranteed to return an array (or empty array).
    • No more checks = write less code. Bonus: Reads more like self-documenting english.

👁️ How does it look?

Do surreal things with Locality of Behavior like:

<label for="file-input" >
  <div class="uploader"></div>
  <script>
    me().on("dragover", ev => { halt(ev); me(ev).classAdd('.hover'); console.log("Files in drop zone.") })
    me().on("dragleave", ev => { halt(ev); me(ev).classRemove('.hover'); console.log("Files left drop zone.") })
    me().on("drop", ev => { halt(ev); me(ev).classRemove('.hover').classAdd('.loading'); me('#file-input').attribute('files', ev.dataTransfer.files); me('#form').send('change') })
  </script>
</label>

See the Live Example! Then view source.

🎁 Install

Surreal is only 320 lines. No build step. No dependencies.

📥 Download into your project, and add <script src="/surreal.js"></script> in your <head>

Or, 🌐 via CDN: <script src="https://cdn.jsdelivr.net/gh/gnat/surreal@main/surreal.js"></script>

⚡ Usage

🔍️ DOM Selection

  • Select one element: me(...)
    • Can be any of:
      • CSS selector: ".button", "#header", "h1", "body > .block"
      • Variables: body, e, some_element
      • Events: event.currentTarget will be used.
      • Surreal selectors: me(),any()
      • Choose the start location in the DOM with the 2nd arg. (Default: document)
        • 🔥 any('button', me('#header')).classAdd('red')
          • Add .red to any <button> inside of #header
    • me() ⭐ Get parent element of <script> without a .class or #id !
    • me("body") Gets <body>
    • me(".button") Gets the first <div class="button">...</div>. To get all of them use any()
  • Select one or more elements as an array: any(...)
    • Like me() but guaranteed to return an array (or empty array).
    • any(".foo") ⭐ Get all matching elements.
    • Convert between arrays of elements and single elements: any(me()), me(any(".something"))

🔥 DOM Functions

  • ♻️ All functions work on single elements or arrays of elements.
  • 🔗 Start a chain using me() and any()
    • 🟢 Style A me().classAdd('red') ⭐ Chain style. Recommended!
    • 🟠 Style B: classAdd(me(), 'red')
  • 🌐 Global conveniences help you write less code.
    • globalsAdd() will automatically warn you of any clobbering issues!
    • 💀🩸 If you want no conveniences, or are a masochist, delete globalsAdd()
      • 🟢 me().classAdd('red') becomes surreal.me().classAdd('red')
      • 🟠 classAdd(me(), 'red') becomes surreal.classAdd(surreal.me(), 'red')

See: Quick Start and Reference and No Surreal Needed

⚡ Quick Start

  • Add a class
    • me().classAdd('red')
    • any("button").classAdd('red')
  • Events
    • me().on("click", ev => me(ev).fadeOut() )
    • any('button').on('click', ev => { me(ev).styles('color: red') })
  • Run functions over elements.
    • any('button').run(_ => { alert(_) })
  • Styles / CSS
    • me().styles('color: red')
    • me().styles({ 'color':'red', 'background':'blue' })
  • Attributes
    • me().attribute('active', true)

Timeline animations without any libraries.

<div>I change color every second.
  <script>
    // On click, animate something new every second.
    me().on("click", async ev => {
      let el = me(ev) // Save target because async will lose it.
      me(el).styles({ "transition": "background 1s" })
      await sleep(1000)
      me(el).styles({ "background": "red" })
      await sleep(1000)
      me(el).styles({ "background": "green" })
      await sleep(1000)
      me(el).styles({ "background": "blue" })
      await sleep(1000)
      me(el).styles({ "background": "none" })
      await sleep(1000)
      me(el).remove()
    })
  </script>
</div>
<div>I fade out and remove myself.
  <script>me().on("click", ev => { me(ev).fadeOut() })</script>
</div>
<div>Change color every second.
  <script>
    // Run immediately.
    (async (e = me()) => {
      me(e).styles({ "transition": "background 1s" })
      await sleep(1000)
      me(e).styles({ "background": "red" })
      await sleep(1000)
      me(e).styles({ "background": "green" })
      await sleep(1000)
      me(e).styles({ "background": "blue" })
      await sleep(1000)
      me(e).styles({ "background": "none" })
      await sleep(1000)
      me(e).remove()
    })()
  </script>
</div>
<script>
  // Run immediately, for every <button> globally!
  (async () => {
    any("button").fadeOut()
  })()
</script>

Array methods

any('button')?.forEach(...)
any('button')?.map(...)

👁️ Functions

Looking for DOM Selectors? Looking for stuff we recommend doing in vanilla JS?

🧭 Legend

  • 🔗 Chainable off me() and any()
  • 🌐 Global shortcut.
  • 🔥 Runnable example.
  • 🔌 Built-in Plugin

👁️ At a glance

  • 🔗 run
    • It's forEach but less wordy and works on single elements, too!
    • 🔥 me().run(e => { alert(e) })
    • 🔥 any('button').run(e => { alert(e) })
  • 🔗 remove
    • 🔥 me().remove()
    • 🔥 any('button').remove()
  • 🔗 classAdd 🌗 class_add 🌗 addClass 🌗 add_class
    • 🔥 me().classAdd('active')
    • Leading . is optional
      • Same thing: me().classAdd('active') 🌗 me().classAdd('.active')
  • 🔗 classRemove 🌗 class_remove 🌗 removeClass 🌗 remove_class
    • 🔥 me().classRemove('active')
  • 🔗 classToggle 🌗 class_toggle 🌗 toggleClass 🌗 toggle_class
    • 🔥 me().classToggle('active')
  • 🔗 styles
    • 🔥 me().styles('color: red') Add style.
    • 🔥 me().styles({ 'color':'red', 'background':'blue' }) Add multiple styles.
    • 🔥 me().styles({ 'background':null }) Remove style.
  • 🔗 attribute 🌗 attributes 🌗 attr
    • Get: 🔥 me().attribute('data-x')
      • For single elements.
      • For many elements, wrap it in: any(...).run(...) or any(...).forEach(...)
    • Set: 🔥me().attribute('data-x', true)
    • Set multiple: 🔥 me().attribute({ 'data-x':'yes', 'data-y':'no' })
    • Remove: 🔥 me().attribute('data-x', null)
    • Remove multiple: 🔥 me().attribute({ 'data-x': null, 'data-y':null })
  • 🔗 send 🌗 trigger
    • 🔥 me().send('change')
    • 🔥 me().send('change', {'data':'thing'})
    • Wraps dispatchEvent
  • 🔗 on
    • 🔥 me().on('click', ev => { me(ev).styles('background', 'red') })
    • Wraps addEventListener
  • 🔗 off
    • 🔥 me().off('click', fn)
    • Wraps removeEventListener
  • 🔗 offAll
    • 🔥 me().offAll()
  • 🔗 disable
    • 🔥 me().disable()
    • Easy alternative to off(). Disables click, key, submit events.
  • 🔗 enable
    • 🔥 me().enable()
    • Opposite of disable()
  • 🌐 createElement 🌗 create_element
  • 🌐 sleep
    • 🔥 await sleep(1000, ev => { alert(ev) })
    • async version of setTimeout
    • Wonderful for animation timelines.
  • 🌐 halt
    • 🔥 halt(event)
    • When recieving an event, stop propagation, and prevent default actions (such as form submit).
    • Wrapper for stopPropagation and preventDefault
  • 🌐 tick
    • 🔥 await tick()
    • await version of rAF / requestAnimationFrame.
    • Waits for 1 frame (browser paint).
    • Useful to guarantee CSS properties are applied, and events have propagated.
  • 🌐 rAF
    • 🔥 rAF(e => { return e })
    • Calls after 1 frame (browser paint). Alias of requestAnimationFrame
    • Useful to guarantee CSS properties are applied, and events have propagated.
  • 🌐 rIC
  • 🌐 onloadAdd 🌗 onload_add 🌗 addOnload 🌗 add_onload
    • 🔥 onloadAdd(_ => { alert("loaded!"); })
    • 🔥 <script>let e = me(); onloadAdd(_ => { me(e).on("click", ev => { alert("clicked") }) })</script>
    • Execute after the DOM is ready. Similar to jquery ready()
    • Add to window.onload while preventing overwrites of window.onload and predictable loading!
    • Alternatives:
      • Skip missing elements using ?. example: me("video")?.requestFullscreen()
      • Place <script> after the loaded element.
        • See me('-') / me('prev')
  • 🔌 fadeOut
    • See below
  • 🔌 fadeIn
    • See below

🔌 Built-in Plugins

Effects

Build effects with me().styles({...}) with timelines using CSS transitioned await or callbacks.

Common effects included:

  • 🔗 fadeOut 🌗 fade_out

    • Fade out and remove element.
    • Keep element with remove=false.
    • 🔥 me().fadeOut()
    • 🔥 me().fadeOut(ev => { alert("Faded out!") }, 3000) Over 3 seconds then call function.
  • 🔗 fadeIn 🌗 fade_in

    • Fade in existing element which has opacity: 0
    • 🔥 me().fadeIn()
    • 🔥 me().fadeIn(ev => { alert("Faded in!") }, 3000) Over 3 seconds then call function.

⚪ No Surreal Needed

More often than not, Vanilla JS is the easiest way!

Logging

  • 🔥 console.log() console.warn() console.error()
  • Event logging: 🔥 monitorEvents(me()) See: Chrome Blog

Benchmarking / Time It!

  • 🔥 console.time('name')
  • 🔥 console.timeEnd('name')

Text / HTML Content

  • 🔥 me().textContent = "hello world"
    • XSS Safe! See: MDN
  • 🔥 me().innerHTML = "<p>hello world</p>"
  • 🔥 me().innerText = "hello world"

Children

  • 🔥 me().children
  • 🔥 me().children.hidden = true

Append / Prepend elements.

  • 🔥 me().prepend(new_element)
  • 🔥 me().appendChild(new_element)
  • 🔥 me().insertBefore(element, other_element.firstChild)
  • 🔥 me().insertAdjacentHTML("beforebegin", new_element)

AJAX (replace jQuery ajax())

me().on("click", async event => {
  let e = me(event)
  // EXAMPLE 1: Hit an endpoint.
  if((await fetch("/webhook")).ok) console.log("Did the thing.")
  // EXAMPLE 2: Get content and replace me()
  try {
    let response = await fetch('/endpoint')
    if (response.ok) e.innerHTML = await response.text()
    else console.warn('fetch(): Bad response')
  }
  catch (error) { console.warn(`fetch(): ${error}`) }
})
  • Example using XMLHttpRequest()
me().on("click", async event => {
  let e = me(event)
  // EXAMPLE 1: Hit an endpoint.
  var xhr = new XMLHttpRequest()
  xhr.open("GET", "/webhook")
  xhr.send()
  // EXAMPLE 2: Get content and replace me()
  var xhr = new XMLHttpRequest()
  xhr.open("GET", "/endpoint")
  xhr.onreadystatechange = () => {
    if (xhr.readyState == 4 && xhr.status >= 200 && xhr.status < 300) e.innerHTML = xhr.responseText
  }
  xhr.send()
})

💎 Conventions & Tips

  • Many ideas can be done in HTML / CSS (ex: dropdowns)
  • _ = for temporary or unused variables. Keep it short and sweet!
  • e, el, elt = element
  • e, ev, evt = event
  • f, fn = function

Scope functions and variables inside <script>

  • ⭐ Use a block { let note = "hi"; function hey(text) { alert(text) }; me().on('click', ev => { hey(note) }) }
    • let and function is scoped within { }
  • ⭐ Use me()
    • me().hey = (text) => { alert(text) }
    • me().on('click', (ev) => { me(ev).hey("hi") })
  • ⭐ Use an event me().on('click', ev => { /* add and call function here */ })
  • Use an inline module: <script type="module">
    • Note: me() in modules will not see parentElement, explicit selectors are required: me(".mybutton")

Select a void element like <input type="text" />

  • Use: me('-') or me('prev') or me('previous')
    • 🔥 <input type="text" /> <script>me('-').value = "hello"</script>
    • Inspired by the CSS "next sibling" combinator + but in reverse -
  • Or, use a relative start.
    • 🔥 <form> <input type="text" n1 /> <script>me('[n1]', me()).value = "hello"</script> </form>

Ignore call chain when element is missing.

  • 🔥 me("#i_dont_exist")?.classAdd('active')
  • No warnings: 🔥 me("#i_dont_exist", document, false)?.classAdd('active')

🔌 Your own plugin

Feel free to edit Surreal directly- but if you prefer, you can use plugins to effortlessly merge with new versions.

function pluginHello(e) {
  function hello(e, name="World") {
    console.log(`Hello ${name} from ${e}`)
    return e // Make chainable.
  }
  // Add sugar
  e.hello = (name) => { return hello(e, name) }
}

surreal.plugins.push(pluginHello)

Now use your function like: me().hello("Internet")

  • See the included pluginEffects for a more comprehensive example.
  • Your functions are added globally by globalsAdd() If you do not want this, add it to the restricted list.
  • Refer to an existing function to see how to make yours work with 1 or many elements.

Make an issue or pull request if you think people would like to use it! If it's useful enough we'll want it in core.

⭐ Awesome Surreal examples, plugins, and resources: awesome-surreal !

📚️ Inspired by

  • jQuery for the chainable syntax we all love.
  • BlingBling.js for modern minimalism.
  • Bliss.js for a focus on single elements and extensibility.
  • Hyperscript for Locality of Behavior and awesome ergonomics.
  • Shout out to Umbrella, Cash, Zepto- Not quite as ergonomic. Requires build step to extend.

🌘 Future