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Tile.gd
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"""
Copyright 2019 Brandon Ludwig
This file is part of Minesweeper.
Foobar is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Foobar is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar. If not, see <https://www.gnu.org/licenses/>.
"""
extends Area2D
var is_mine = false
var is_masked = true
var is_flagged = false
var adjacent_mines = 0
var tile = self
var index = Vector2()
signal Tile_pressed
signal left_click
signal right_click
const MS_TILE : = preload("res://ms_tile.png")
const MS_TILE_UC : = preload("res://ms_tile_uc.png")
const MS_TILE_FLAG : = preload("res://ms_tile_flag.png")
# Called when the node enters the scene tree for the first time.
func _ready():
# connect("pressed", self, "_on_Tile_pressed")
pass
func _on_Tile_pressed():
# emit_signal("Tile_pressed", tile)
pass
func hide_mask():
# var mask = self.get_node("Mask")
# mask.hide()
$Sprite.set_texture(MS_TILE_UC)
$Label.set_visible(true)
self.is_masked = false
func flag():
if !is_flagged:
$Sprite.set_texture(MS_TILE_FLAG)
is_flagged = true
else:
$Sprite.set_texture(MS_TILE)
is_flagged = false
func _input_event(viewport, event, shape_idx):
if event is InputEventMouseButton \
and event.pressed:
if event.button_index == BUTTON_LEFT:
emit_signal("left_click", tile)
elif event.button_index == BUTTON_RIGHT:
emit_signal("right_click", tile)