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entity-person.go
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package aozora
import (
"bytes"
"encoding/json"
"github.com/goark/errs"
)
//Person is entity class of person info.
type Person struct {
PersonID int `json:"person_id"`
LastName string `json:"last_name"`
FirstName string `json:"first_name"`
LastNameYomi string `json:"last_name_yomi"`
FirstNameYomi string `json:"first_name_yomi"`
LastNameSort string `json:"last_name_sort"`
FirstNameSort string `json:"first_name_sort"`
LastNameRoman string `json:"last_name_roman"`
FirstNameRoman string `json:"first_name_roman"`
DateOfBirth Date `json:"date_of_birth"`
DateOfDeath Date `json:"date_of_death"`
AuthorCopyright bool `json:"author_copyright"`
}
func (person *Person) String() string {
if b, err := EncodePerson(person); err == nil {
return string(b)
}
return ""
}
//DecodePerson returns Person instance from byte buffer
func DecodePerson(b []byte) (*Person, error) {
person := Person{}
if err := json.NewDecoder(bytes.NewReader(b)).Decode(&person); err != nil {
return &person, errs.New("error in DecodePerson() function", errs.WithCause(err))
}
return &person, nil
}
//DecodePersons returns array of Person instance from byte buffer
func DecodePersons(b []byte) ([]Person, error) {
persons := []Person{}
if err := json.NewDecoder(bytes.NewReader(b)).Decode(&persons); err != nil {
return persons, errs.New("error in DecodeBooks() function", errs.WithCause(err))
}
return persons, nil
}
//EncodePersons returns bytes encoded from Person instance
func EncodePerson(person *Person) ([]byte, error) {
return json.Marshal(person)
}
//EncodePerson returns bytes encoded from list of Person
func EncodePersons(persons []Person) ([]byte, error) {
return json.Marshal(persons)
}
/* Copyright 2019,2020 Spiegel
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/