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signals.go
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signals.go
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// +build linux
package main
import (
"os"
"os/signal"
"syscall" // only for Signal
"github.com/opencontainers/runc/libcontainer"
"github.com/opencontainers/runc/libcontainer/system"
"github.com/opencontainers/runc/libcontainer/utils"
"github.com/sirupsen/logrus"
"golang.org/x/sys/unix"
)
const signalBufferSize = 2048
// newSignalHandler returns a signal handler for processing SIGCHLD and SIGWINCH signals
// while still forwarding all other signals to the process.
// If notifySocket is present, use it to read systemd notifications from the container and
// forward them to notifySocketHost.
func newSignalHandler(enableSubreaper bool, notifySocket *notifySocket) *signalHandler {
if enableSubreaper {
// set us as the subreaper before registering the signal handler for the container
if err := system.SetSubreaper(1); err != nil {
logrus.Warn(err)
}
}
// ensure that we have a large buffer size so that we do not miss any signals
// in case we are not processing them fast enough.
s := make(chan os.Signal, signalBufferSize)
// handle all signals for the process.
signal.Notify(s)
return &signalHandler{
signals: s,
notifySocket: notifySocket,
}
}
// exit models a process exit status with the pid and
// exit status.
type exit struct {
pid int
status int
}
type signalHandler struct {
signals chan os.Signal
notifySocket *notifySocket
}
// forward handles the main signal event loop forwarding, resizing, or reaping depending
// on the signal received.
func (h *signalHandler) forward(process *libcontainer.Process, tty *tty, detach bool) (int, error) {
// make sure we know the pid of our main process so that we can return
// after it dies.
if detach && h.notifySocket == nil {
return 0, nil
}
pid1, err := process.Pid()
if err != nil {
return -1, err
}
if h.notifySocket != nil {
if detach {
h.notifySocket.run(pid1)
return 0, nil
} else {
go h.notifySocket.run(0)
}
}
// Perform the initial tty resize. Always ignore errors resizing because
// stdout might have disappeared (due to races with when SIGHUP is sent).
_ = tty.resize()
// Handle and forward signals.
for s := range h.signals {
switch s {
case unix.SIGWINCH:
// Ignore errors resizing, as above.
_ = tty.resize()
case unix.SIGCHLD:
exits, err := h.reap()
if err != nil {
logrus.Error(err)
}
for _, e := range exits {
logrus.WithFields(logrus.Fields{
"pid": e.pid,
"status": e.status,
}).Debug("process exited")
if e.pid == pid1 {
// call Wait() on the process even though we already have the exit
// status because we must ensure that any of the go specific process
// fun such as flushing pipes are complete before we return.
process.Wait()
if h.notifySocket != nil {
h.notifySocket.Close()
}
return e.status, nil
}
}
default:
logrus.Debugf("sending signal to process %s", s)
if err := unix.Kill(pid1, s.(syscall.Signal)); err != nil {
logrus.Error(err)
}
}
}
return -1, nil
}
// reap runs wait4 in a loop until we have finished processing any existing exits
// then returns all exits to the main event loop for further processing.
func (h *signalHandler) reap() (exits []exit, err error) {
var (
ws unix.WaitStatus
rus unix.Rusage
)
for {
pid, err := unix.Wait4(-1, &ws, unix.WNOHANG, &rus)
if err != nil {
if err == unix.ECHILD {
return exits, nil
}
return nil, err
}
if pid <= 0 {
return exits, nil
}
exits = append(exits, exit{
pid: pid,
status: utils.ExitStatus(ws),
})
}
}