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New Topic: Tooling Resources #22

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QueenOfSquiggles opened this issue Jan 6, 2024 · 2 comments · Fixed by #23
Closed

New Topic: Tooling Resources #22

QueenOfSquiggles opened this issue Jan 6, 2024 · 2 comments · Fixed by #23
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new-topic New content added to the book

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@QueenOfSquiggles
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Hey (just was talking with @Bromeon on the discord)

I think adding a section dedicated to tooling available through godot-rust would be helpful for people who want to make plugins, tools, and such. For example a breakdown of Engine Singletons, EditorPlugins, and simple type definitions.

I would be happy to work on this myself as it is something I am more passionate about. In the meantime, I've started a small knowledge base wiki for myself so I can search through things that I "know" but may have forgotten.

I am open to suggestions, critiques, etc.

Also I was tempted to open a new issue about this, but is there a style guide for the book that I should follow when writing? Without trying to follow a guide I tend towards less professional and more personal speech patterns.

@QueenOfSquiggles QueenOfSquiggles added the new-topic New content added to the book label Jan 6, 2024
@Bromeon
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Bromeon commented Jan 6, 2024

That sounds great, and cool to hear you already started building a knowledge base! 🙂

In the gdnative-book, we had a category called Recipes, which contains such topics.
We could maybe add the same thing here?

@Bromeon Bromeon linked a pull request Jan 6, 2024 that will close this issue
@QueenOfSquiggles
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I like the Recipes section there. I'd love to see something similar for GDExt. I only have my little little corner of knowledge, but if other people contributed their recipes it could be a super helpful thing for people learning godot-rust to get up and running (assuming they're not like me and literally learning Rust by learning godot-rust)

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