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Hey (just was talking with @Bromeon on the discord)
I think adding a section dedicated to tooling available through godot-rust would be helpful for people who want to make plugins, tools, and such. For example a breakdown of Engine Singletons, EditorPlugins, and simple type definitions.
I would be happy to work on this myself as it is something I am more passionate about. In the meantime, I've started a small knowledge base wiki for myself so I can search through things that I "know" but may have forgotten.
I am open to suggestions, critiques, etc.
Also I was tempted to open a new issue about this, but is there a style guide for the book that I should follow when writing? Without trying to follow a guide I tend towards less professional and more personal speech patterns.
The text was updated successfully, but these errors were encountered:
I like the Recipes section there. I'd love to see something similar for GDExt. I only have my little little corner of knowledge, but if other people contributed their recipes it could be a super helpful thing for people learning godot-rust to get up and running (assuming they're not like me and literally learning Rust by learning godot-rust)
Hey (just was talking with @Bromeon on the discord)
I think adding a section dedicated to tooling available through godot-rust would be helpful for people who want to make plugins, tools, and such. For example a breakdown of
Engine
Singletons,EditorPlugin
s, and simple type definitions.I would be happy to work on this myself as it is something I am more passionate about. In the meantime, I've started a small knowledge base wiki for myself so I can search through things that I "know" but may have forgotten.
I am open to suggestions, critiques, etc.
Also I was tempted to open a new issue about this, but is there a style guide for the book that I should follow when writing? Without trying to follow a guide I tend towards less professional and more personal speech patterns.
The text was updated successfully, but these errors were encountered: