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This is something that belongs in an add-on IMO, this is far to detailed and complex a feature to add to the engine, procedural generation is very complex and is one of those cases where a built-in feature is likely to fit few people and be unhelpful to most because of how varied the demand is This is a whole field of game design theory, with a thousand different variations and specifics for different areas, making a built-in feature for this would be incredibly complex to make it remotely cover even simple cases |
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Hey!
Have been thinking about this possible feature lately. Procedural generation Tilemap would be a node, that would enable developers to implement procedurally generated tilemaps. Node would contain lots of properties in the inspector, to make developers able to set it up without the need of coding.
Developers could, for example, define/create connections between specific tiles; which tiles can generate next to this tile etc.
Or create whole structures that could generate, and assign them in the inspector.
Starting this discussion to hear your opinions on such a feature or your ideas. Looking forward!
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