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Im currently changing a lot of my menus to use windows, because that just feels better imo
Describe the problem or limitation you are having in your project
Its often annoying to manually resize and move the windows
Describe the feature / enhancement and how it helps to overcome the problem or limitation
It would be really cool if godot allowed automatic window resizing like windows does when you drag a window to the top, it give you options to split the screen in half, in three parts and so on (This thing)
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Basically display a menu similar to the one in windows, when the window is moved to the top of the screen
If this enhancement will not be used often, can it be worked around with a few lines of script?
No, I have not found an easy way to do this
Is there a reason why this should be core and not an add-on in the asset library?
This is a qol feature for built in windows that should not require an extra addon from the asset library
The text was updated successfully, but these errors were encountered:
Calinou
changed the title
Automatic windows like window resizing
Add automatic tiling options when moving an embedded Window
Feb 22, 2025
Describe the project you are working on
Im currently changing a lot of my menus to use windows, because that just feels better imo
Describe the problem or limitation you are having in your project
Its often annoying to manually resize and move the windows
Describe the feature / enhancement and how it helps to overcome the problem or limitation
It would be really cool if godot allowed automatic window resizing like windows does when you drag a window to the top, it give you options to split the screen in half, in three parts and so on (This thing)
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Basically display a menu similar to the one in windows, when the window is moved to the top of the screen
If this enhancement will not be used often, can it be worked around with a few lines of script?
No, I have not found an easy way to do this
Is there a reason why this should be core and not an add-on in the asset library?
This is a qol feature for built in windows that should not require an extra addon from the asset library
The text was updated successfully, but these errors were encountered: