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To get this to work with Vulkan, all OpenGL-specific code has been commented out. There should be an option somewhere to enable that OpenGL code for apps that want to use OpenGL.
The text was updated successfully, but these errors were encountered:
To get this to work with Vulkan, all OpenGL-specific code has been commented out. There should be an option somewhere to enable that OpenGL code for apps that want to use OpenGL.
The text was updated successfully, but these errors were encountered: