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membuff.go
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// Copyright (c) 2022, Cogent Core. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package vgpu
import (
"log"
"unsafe"
vk "github.com/goki/vulkan"
)
// MemBuff is a memory buffer holding a particular type of memory
// with staging Host-based memory and Device memory
type MemBuff struct {
GPU *GPU
// type of memory in this buffer
Type BuffTypes
// allocated buffer size
Size int
// logical descriptor for host CPU-visible memory, for staging
Host vk.Buffer `display:"-"`
// host CPU-visible memory, for staging
HostMem vk.DeviceMemory `display:"-"`
// logical descriptor for device GPU-local memory, for computation
Dev vk.Buffer `display:"-"`
// device GPU-local memory, for computation
DevMem vk.DeviceMemory `display:"-"`
// memory mapped pointer into host memory -- remains mapped
HostPtr unsafe.Pointer `display:"-"`
// alignment of offsets into this buffer
AlignBytes int
// true if memory has been allocated, copied, transfered
Active bool `edit:"-"`
}
// AllocHost allocates memory for this buffer of given size in bytes,
// freeing any existing memory allocated first.
// Host and Dev buffers are made, and host memory is allocated and mapped
// for staging purposes. Call AllocDev to allocate device memory.
// Returns true if new memory was allocated.
func (mb *MemBuff) AllocHost(dev vk.Device, bsz int) bool {
if bsz == mb.Size {
return false
}
mb.Free(dev)
if bsz == 0 {
mb.Size = 0
return false
}
usage := BuffUsages[mb.Type]
hostUse := usage
devUse := usage
if mb.Type.IsReadOnly() {
hostUse |= vk.BufferUsageTransferSrcBit
devUse |= vk.BufferUsageTransferDstBit
} else {
hostUse |= vk.BufferUsageTransferSrcBit | vk.BufferUsageTransferDstBit
devUse |= vk.BufferUsageTransferSrcBit | vk.BufferUsageTransferDstBit
}
mb.Host = NewBuffer(dev, bsz, hostUse)
// mb.HostMem = AllocBuffMem(mb.GPU, dev, mb.Host, vk.MemoryPropertyHostVisibleBit|vk.MemoryPropertyHostCoherentBit)
mb.HostMem = AllocBuffMem(mb.GPU, dev, mb.Host, vk.MemoryPropertyHostVisibleBit)
mb.Size = bsz
mb.HostPtr = MapMemory(dev, mb.HostMem, mb.Size)
if mb.Type != TextureBuff {
mb.Dev = NewBuffer(dev, bsz, devUse)
}
return true
}
// AllocDev allocates device local memory for this buffer.
func (mb *MemBuff) AllocDev(dev vk.Device) {
mb.DevMem = AllocBuffMem(mb.GPU, dev, mb.Dev, vk.MemoryPropertyDeviceLocalBit)
}
// Free frees all memory for this buffer, including destroying
// buffers which have size associated with them.
func (mb *MemBuff) Free(dev vk.Device) {
if mb.Size == 0 {
return
}
if mb.Type != TextureBuff {
FreeBuffMem(dev, &mb.DevMem)
vk.DestroyBuffer(dev, mb.Dev, nil)
}
vk.UnmapMemory(dev, mb.HostMem)
FreeBuffMem(dev, &mb.HostMem)
vk.DestroyBuffer(dev, mb.Host, nil)
mb.Size = 0
mb.HostPtr = nil
mb.Active = false
}
////////////////////////////////////////////////////////////////
// BuffTypes are memory buffer types managed by the Memory object
type BuffTypes int32 //enums:enum
const (
// VtxIndexBuff is a buffer holding Vertex and Index values
VtxIndexBuff BuffTypes = iota
// UniformBuff holds Uniform and UniformTexel objects: read-only, small footprint
UniformBuff
// StorageBuff holds Storage and StorageTexel: read-write, larger
// mostly for compute shaders
StorageBuff
// TextureBuff holds Images / Textures -- hardware optimizes allocation
// on device side, and staging-side is general
TextureBuff
)
// IsReadOnly returns true if buffer is read-only (most), else read-write (Storage)
func (bt BuffTypes) IsReadOnly() bool {
if bt == StorageBuff {
return false
}
return true
}
// AlignBytes returns alignment bytes for offsets into given buffer
func (bt BuffTypes) AlignBytes(gp *GPU) int {
switch bt {
case StorageBuff:
return int(gp.GPUProperties.Limits.MinStorageBufferOffsetAlignment)
case UniformBuff, VtxIndexBuff:
return int(gp.GPUProperties.Limits.MinUniformBufferOffsetAlignment)
case TextureBuff:
return int(gp.GPUProperties.Limits.MinTexelBufferOffsetAlignment)
}
return int(gp.GPUProperties.Limits.MinUniformBufferOffsetAlignment)
}
// BuffUsages maps BuffTypes into buffer usage flags
var BuffUsages = map[BuffTypes]vk.BufferUsageFlagBits{
VtxIndexBuff: vk.BufferUsageVertexBufferBit | vk.BufferUsageIndexBufferBit,
UniformBuff: vk.BufferUsageUniformBufferBit | vk.BufferUsageUniformTexelBufferBit,
StorageBuff: vk.BufferUsageStorageBufferBit | vk.BufferUsageStorageTexelBufferBit,
TextureBuff: vk.BufferUsageStorageTexelBufferBit,
}
/////////////////////////////////////////////////////////////////////
// Basic memory functions
// NewBuffer makes a buffer of given size, usage
func NewBuffer(dev vk.Device, size int, usage vk.BufferUsageFlagBits) vk.Buffer {
if size == 0 {
return vk.NullBuffer
}
var buffer vk.Buffer
ret := vk.CreateBuffer(dev, &vk.BufferCreateInfo{
SType: vk.StructureTypeBufferCreateInfo,
Usage: vk.BufferUsageFlags(usage),
Size: vk.DeviceSize(size),
SharingMode: vk.SharingModeExclusive,
}, nil, &buffer)
IfPanic(NewError(ret))
return buffer
}
// AllocBuffMem allocates memory for given buffer, with given properties
func AllocBuffMem(gp *GPU, dev vk.Device, buffer vk.Buffer, properties vk.MemoryPropertyFlagBits) vk.DeviceMemory {
// Ask device about its memory requirements.
var memReqs vk.MemoryRequirements
vk.GetBufferMemoryRequirements(dev, buffer, &memReqs)
memReqs.Deref()
memProperties := gp.MemoryProperties
memType, ok := FindRequiredMemoryType(memProperties, vk.MemoryPropertyFlagBits(memReqs.MemoryTypeBits), properties)
if !ok {
log.Println("vulkan warning: failed to find required memory type")
}
var memory vk.DeviceMemory
// Allocate device memory and bind to the buffer.
ret := vk.AllocateMemory(dev, &vk.MemoryAllocateInfo{
SType: vk.StructureTypeMemoryAllocateInfo,
AllocationSize: memReqs.Size,
MemoryTypeIndex: memType,
}, nil, &memory)
IfPanic(NewError(ret))
vk.BindBufferMemory(dev, buffer, memory, 0)
return memory
}
// MapMemory maps the buffer memory, returning a pointer into start of buffer memory
func MapMemory(dev vk.Device, mem vk.DeviceMemory, size int) unsafe.Pointer {
var buffPtr unsafe.Pointer
ret := vk.MapMemory(dev, mem, 0, vk.DeviceSize(size), 0, &buffPtr)
if IsError(ret) {
log.Printf("vulkan MapMemory warning: failed to map device memory for data (len=%d)", size)
return nil
}
return buffPtr
}
// MapMemoryAll maps the WholeSize of buffer memory,
// returning a pointer into start of buffer memory
func MapMemoryAll(dev vk.Device, mem vk.DeviceMemory) unsafe.Pointer {
var buffPtr unsafe.Pointer
ret := vk.MapMemory(dev, mem, 0, vk.DeviceSize(vk.WholeSize), 0, &buffPtr)
if IsError(ret) {
log.Printf("vulkan MapMemory warning: failed to map device memory for data")
return nil
}
return buffPtr
}
// FreeBuffMem frees given device memory to nil
func FreeBuffMem(dev vk.Device, memory *vk.DeviceMemory) {
if *memory == vk.NullDeviceMemory {
return
}
vk.FreeMemory(dev, *memory, nil)
*memory = vk.NullDeviceMemory
}
// DestroyBuffer destroys given buffer and nils the pointer
func DestroyBuffer(dev vk.Device, buff *vk.Buffer) {
if *buff == vk.NullBuffer {
return
}
vk.DestroyBuffer(dev, *buff, nil)
*buff = vk.NullBuffer
}
func FindRequiredMemoryType(properties vk.PhysicalDeviceMemoryProperties,
deviceRequirements, hostRequirements vk.MemoryPropertyFlagBits) (uint32, bool) {
for i := uint32(0); i < vk.MaxMemoryTypes; i++ {
if deviceRequirements&(vk.MemoryPropertyFlagBits(1)<<i) != 0 {
properties.MemoryTypes[i].Deref()
flags := properties.MemoryTypes[i].PropertyFlags
if flags&vk.MemoryPropertyFlags(hostRequirements) != 0 {
return i, true
}
}
}
return 0, false
}
func FindRequiredMemoryTypeFallback(properties vk.PhysicalDeviceMemoryProperties,
deviceRequirements, hostRequirements vk.MemoryPropertyFlagBits) (uint32, bool) {
for i := uint32(0); i < vk.MaxMemoryTypes; i++ {
if deviceRequirements&(vk.MemoryPropertyFlagBits(1)<<i) != 0 {
properties.MemoryTypes[i].Deref()
flags := properties.MemoryTypes[i].PropertyFlags
if flags&vk.MemoryPropertyFlags(hostRequirements) != 0 {
return i, true
}
}
}
// Fallback to the first one available.
if hostRequirements != 0 {
return FindRequiredMemoryType(properties, deviceRequirements, 0)
}
return 0, false
}