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<br><ol><li>(6.8fps) 147ms ping time from California to London (round trip).</li>
<li>(16fps) 60ms ping time from Chicago to Utah (round trip).</li>
<li>(4fps) 250ms maximum ping time to most anywhere on internet.</li>
<li>Maximum tollerance for FPS is 200ms ping (5fps).</li>
<li>Ideal is 50ms ping (20 fps).</li></ol>
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A P2P (peer to peer) game will have 1/2 the latency of the standard server model. No need to send to server and back, players just send directly to other players.
<strong>So a P2P network connection from New York to California, should be able to have under a 50ms one way trip (20fps)!</strong>