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The formatting of errors, means that VS can't jump to them. Having to scour the build errors instead of a summary list isn't fun. Ideally VS should take in both of these styles, but doesn't.
VS wants errors formatted like this. Clang-cli and MSVC also format this way. So that's all VS intercepts.
1>Data/Shaders/LumFeedback.vert(65): error: 'setPointSize' : no matching overloaded function found
1>Data/Shaders/LumFeedback.vert(65,1): error: 'setPointSize' : no matching overloaded function found
But glslc formats them on Windows like this. This is how mac/linux clang format errors.
1>Data/Shaders/LumFeedback.vert:65: error: 'setPointSize' : no matching overloaded function found
The text was updated successfully, but these errors were encountered:
Then can a CLI setting be passed to alter the format then. VS has used this format for 30 years. I've already asked VS to update their error parser, but it's been a 2 year wait. The change above is a few lines.
This clickthrough is critical for tying the IDEs and also tying the IDE Issues Lists to shader errors. So then you can have shaders in a project, run the build script, and click through to 10's to 100's of warnings/errors.
The formatting of errors, means that VS can't jump to them. Having to scour the build errors instead of a summary list isn't fun. Ideally VS should take in both of these styles, but doesn't.
VS wants errors formatted like this. Clang-cli and MSVC also format this way. So that's all VS intercepts.
But glslc formats them on Windows like this. This is how mac/linux clang format errors.
The text was updated successfully, but these errors were encountered: