-
Notifications
You must be signed in to change notification settings - Fork 534
/
custom_winafl_server.c
233 lines (190 loc) · 5.81 KB
/
custom_winafl_server.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
/*
custom_winafl_server - a shared DLL to enable server-mode fuzzing in winAFL:
-------------------------------------------------------------
Written and maintained by Maksim Shudrak <[email protected]>
Copyright 2018 Salesforce Inc. All Rights Reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
#include "custom_winafl_server.h"
static SOCKET ListenSocket = INVALID_SOCKET;
static SOCKET ClientSocket = INVALID_SOCKET;
#define DEFAULT_BUFLEN 4096
//#define DEBUG_SERVER 1
/* open data and send it back into TCP/UDP socket (winAFL is a server) */
static int send_response(char *buf, long fsize, SOCKET ClientSocket) {
/* send our test case */
#ifdef DEBUG_SERVER
printf("Sending %s\n", buf);
#endif
int iSendResult = send(ClientSocket, buf, fsize, 0);
if (iSendResult == SOCKET_ERROR) {
printf("send failed with error: %d\n", WSAGetLastError());
closesocket(ClientSocket);
WSACleanup();
ExitProcess(-1);
return 0;
}
#ifdef DEBUG_SERVER
printf("Bytes sent: %d\n", iSendResult);
#endif
return 1;
}
static int recv_loop(SOCKET ClientSocket) {
int iResult;
char recvbuf[DEFAULT_BUFLEN];
int recvbuflen = DEFAULT_BUFLEN;
do {
iResult = recv(ClientSocket, recvbuf, recvbuflen, 0);
if (iResult > 0) {
#ifdef DEBUG_SERVER
printf("Bytes received: %d\n", iResult);
#endif
}
else if (iResult == 0) {
#ifdef DEBUG_SERVER
printf("Connection closing...\n");
#endif
}
else {
printf("recv failed with error: %d\n", WSAGetLastError());
closesocket(ClientSocket);
WSACleanup();
ExitProcess(-1);
return 0;
}
} while (iResult > 0);
return 1;
}
#define DEFAULT_BUFLEN 4096
typedef struct _test_case_struct {
long size;
char *data;
} test_case_struct;
/* server-mode routings */
DWORD WINAPI handle_incoming_connection(LPVOID lpParam) {
static int iResult;
test_case_struct *test_case = (test_case_struct *)lpParam;
#ifdef DEBUG_SERVER
printf("Handling incoming connections\n");
#endif
// Accept a client socket
ClientSocket = accept(ListenSocket, NULL, NULL);
if (ClientSocket == INVALID_SOCKET) {
printf("accept failed with error: %d\n", WSAGetLastError());
closesocket(ListenSocket);
WSACleanup();
ExitProcess(-1);
return 0;
}
recv_loop(ClientSocket);
/* answer with test case to our client */
int res = send_response(test_case->data, test_case->size, ClientSocket);
if (!res) {
printf("Failed to send response");
ExitProcess(-1);
return 0;
}
// shutdown the connection since we're done
iResult = shutdown(ClientSocket, SD_SEND);
if (iResult == SOCKET_ERROR) {
printf("shutdown failed with error: %d\n", WSAGetLastError());
closesocket(ClientSocket);
WSACleanup();
ExitProcess(-1);
return 0;
}
free(test_case->data);
free(test_case);
return 1;
}
HANDLE hr = NULL;
CUSTOM_SERVER_API int APIENTRY dll_run(char *data, long size, int fuzz_iterations) {
DWORD dwThreadId;
test_case_struct *test_case = (test_case_struct *)malloc(sizeof(test_case_struct));
test_case->data = (char *)malloc(size);
memcpy(test_case->data, data, size);
test_case->size = size;
/* we have to create a second thread to avoid blocking winAFL in recv */
if (hr != NULL)
WaitForSingleObject(hr, INFINITE); /* we have to wait our previous thread to finish exec */
hr = CreateThread(NULL, 0, handle_incoming_connection, (LPVOID)test_case, 0, &dwThreadId);
if (hr == NULL)
return 0;
return 1;
}
void usage() {
printf("Please setup AFL_CUSTOM_DLL_ARGS=<port_number>\n");
exit(1);
}
/* winAFL is a TCP server now (TODO: implement UDP server) */
CUSTOM_SERVER_API int APIENTRY dll_init() {
static WSADATA wsaData;
static int iResult;
s32 opt;
static struct addrinfo *result = NULL;
static struct addrinfo hints;
static int iSendResult;
static int first_time = 0x1;
unsigned char *server_bind_port = NULL;
if (!first_time)
return 1;
server_bind_port = getenv("AFL_CUSTOM_DLL_ARGS");
if (server_bind_port == NULL)
usage();
printf("Initializing custom winAFL server\n");
// Initialize Winsock
iResult = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (iResult != 0) {
printf("WSAStartup failed with error: %d\n", iResult);
return 0;
}
ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE;
// Resolve the server address and port
iResult = getaddrinfo(NULL, server_bind_port, &hints, &result);
if (iResult != 0) {
printf("getaddrinfo failed with error: %d\n", iResult);
WSACleanup();
return 0;
}
// Create a SOCKET for connecting to server
ListenSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if (ListenSocket == INVALID_SOCKET) {
printf("socket failed with error: %ld\n", WSAGetLastError());
freeaddrinfo(result);
WSACleanup();
return 0;
}
// Setup the TCP listening socket
iResult = bind(ListenSocket, result->ai_addr, (int)result->ai_addrlen);
if (iResult == SOCKET_ERROR) {
printf("bind failed with error: %d\n", WSAGetLastError());
freeaddrinfo(result);
closesocket(ListenSocket);
WSACleanup();
return 0;
}
freeaddrinfo(result);
iResult = listen(ListenSocket, SOMAXCONN);
if (iResult == SOCKET_ERROR) {
printf("listen failed with error: %d\n", WSAGetLastError());
closesocket(ListenSocket);
WSACleanup();
ExitProcess(-1);
return 0;
}
printf("WinAFL server is listening on port %s\n", server_bind_port);
first_time = 0x0;
return 1;
}