forked from Sklore/HL_DD_5e_Colab
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathCOM_5ePack_PHB - Races.user
190 lines (181 loc) · 15.4 KB
/
COM_5ePack_PHB - Races.user
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
<?xml version="1.0" encoding="UTF-8"?>
<document signature="Hero Lab Data">
<thing id="ra5CMtnDw" name="Mountain Dwarf" description="Mountain dwarves live deeper under the mountains than hill dwarves but generally not as far underground as deep dwarves. They average about 4-1/2 feet tall and have lighter skin and hair than hill dwarves, but the same general appearance." compset="SubRace" uniqueness="unique">
<fieldval field="rHeightMin" value="44"/>
<fieldval field="rWeightMin" value="115"/>
<fieldval field="rSTR" value="2"/>
<usesource source="5ePHBCP"/>
<tag group="WeightDice" tag="2" name="2" abbrev="2"/>
<tag group="WeightSize" tag="6" name="d6" abbrev="d6"/>
<tag group="ClVaryName" tag="Replace" name="Replace" abbrev="Replace"/>
<tag group="HeightDice" tag="2" name="2" abbrev="2"/>
<tag group="HeightSize" tag="4" name="d4" abbrev="d4"/>
<tag group="SubRace" tag="rDwarf" name="Dwarf" abbrev="Dwarf"/>
<bootstrap thing="ra5CDwArT"></bootstrap>
</thing>
<thing id="ra5CDwArT" name="Dwarven Armor Training" description="You have proficiency with light and medium armor." compset="RaceSpec">
<usesource source="5ePHBCP"/>
<tag group="ArmProfGrp" tag="ArmorMed" name="Medium armor" abbrev="Medium Armor"/>
<tag group="ArmProfGrp" tag="ArmorLight" name="Light armor" abbrev="Light armor"/>
<eval phase="First" priority="11000"><![CDATA[
~if we've been disabled, get out now
doneif (tagis[Helper.Disable] <> 0)
~assign our weapon proficiencies to the hero
perform hero.pushtags[ArmProfGrp.?]]]></eval>
</thing>
<thing id="ra5CWdElf" name="Wood Elf" description="Wood elves, also known as copper elves, or Or-tel-quessir are the most populous of the elven races. Wood elves see themselves as guardians of the Tel-quessir forest homes that were largely abandoned after the Crown Wars and before the Retreat, but unlike most Tel-quessir they do not view themselves as a people apart from the rest of Faerûn.\n\nWood elves are easily identifiable by their coppery skin and green, brown, or hazel eyes. Wood elven hair is usually black or brown, although hues such as blond or copper red have also been observed. Wood elves tend to dress in simple clothes, similar to those of the moon elves but with fewer bold colors and a greater number of earth tones that blend into their natural surroundings. Accustomed to a harsh, naturalistic lifestyle, wood elves love to wear leather armor, even when they are not under immediate threat. Wood elves are roughly identical to other elves in height and build, with males larger than females.\n\nWood elves are often stronger than other Tel-quessir, including other elves, but are frequently less cerebral than the eladrin, who put a greater value on education." compset="SubRace" uniqueness="unique">
<fieldval field="rLanguages" value="1"/>
<fieldval field="rHeightMin" value="54"/>
<fieldval field="rWeightMin" value="90"/>
<fieldval field="rWIS" value="1"/>
<fieldval field="rSpeed" value="35"/>
<usesource source="5ePHBCP"/>
<tag group="HeightSize" tag="10" name="d10" abbrev="d10"/>
<tag group="SplAttr" tag="aINT" name="Intelligence" abbrev="Intelligence"/>
<tag group="SubRace" tag="rElf" name="Elf" abbrev="Elf"/>
<tag group="WeightDice" tag="1" name="1" abbrev="1"/>
<tag group="WeightSize" tag="4" name="d4" abbrev="d4"/>
<tag group="ClVaryName" tag="Replace" name="Replace" abbrev="Replace"/>
<tag group="HeightDice" tag="2" name="2" abbrev="2"/>
<bootstrap thing="ra5CMskWld"></bootstrap>
<bootstrap thing="raHiElfWep"></bootstrap>
</thing>
<thing id="ra5CMskWld" name="Mask of the Wild" description="You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena." compset="RaceSpec">
<usesource source="5ePHBCP"/>
<tag group="Helper" tag="ShowSpec" name="Show Spec" abbrev="Show Spec"/>
</thing>
<thing id="ra5CDrow" name="Dark Elf (Drow)" description="Drow, also known as dark elves, were a dark-skinned sub-race of elves that predominantly lived in the Underdark. They were generally evil. They were shorter than many other sub-races of elves and, in common with most Underdark-dwelling creatures, had a tremendous resistance to magic. They also had a much higher birthrate than most other elves, but strife tended to keep their numbers down.\n\nOn the surface, the drow were sometimes referred to as "The Ones Who Went Below"\n\nIn many ways, drow resembled eladrin. Drow had obsidian-colored skin and pale yellow (or pale golden), silver or white hair, the latter being by far the most common. This hair was carefully groomed and cared for by most drow and worn long with jewelry and other accessories decorating it. Like all elves, drow were incapable of growing beards, though many males were fond of long sideburns.\n\nDrow eyes were usually bright red, but some had different colored, often much paler eyes such as blue, lilac, pink, or silver. Sometimes a drow's eyes could even be green, which meant that that particular drow had some surface elven blood in their veins. They usually varied in height from 5'4" – 6' (1.63 – 1.83 meters), and weighed from 130 – 175 lbs (59 to 79 kg) on average.\n\nDrow had lifespans far beyond those of humans and comparable with the rest of the elven race, although usually somewhat longer. This was, of course, presuming the drow didn't meet a premature and violent end, as many often did, but those that survived the trials of their society and the horrors of the Underdark could live for centuries, sometimes as long as 1000 years or more." compset="SubRace" uniqueness="unique">
<fieldval field="rLanguages" value="1"/>
<fieldval field="rHeightMin" value="54"/>
<fieldval field="rWeightMin" value="90"/>
<fieldval field="rCHA" value="1"/>
<usesource source="5ePHBCP"/>
<tag group="WeightSize" tag="4" name="d4" abbrev="d4"/>
<tag group="ClVaryName" tag="Replace" name="Replace" abbrev="Replace"/>
<tag group="HeightDice" tag="2" name="2" abbrev="2"/>
<tag group="HeightSize" tag="10" name="d10" abbrev="d10"/>
<tag group="SplAttr" tag="aINT" name="Intelligence" abbrev="Intelligence"/>
<tag group="SubRace" tag="rElf" name="Elf" abbrev="Elf"/>
<tag group="WeightDice" tag="1" name="1" abbrev="1"/>
<bootstrap thing="ra5CDroMg"></bootstrap>
<bootstrap thing="raDarkVis">
<autotag group="Value" tag="120"/>
</bootstrap>
<bootstrap thing="ra5CDrWep"></bootstrap>
</thing>
<thing id="ra5CDrWep" name="Drow Weapon Training" description="You have proficiency with rapiers, shortswords, and hand crossbows." compset="RaceSpec">
<usesource source="5ePHBCP"/>
<tag group="WepProf" tag="wCrssbwHan" name="Crossbow, hand" abbrev="Crossbow, hand"/>
<tag group="WepProf" tag="wRapier" name="Raiper" abbrev="Raiper"/>
<tag group="WepProf" tag="wShortswor" name="Shortsword" abbrev="Shortsword"/>
<eval phase="First" priority="11000"><![CDATA[
~if we've been disabled, get out now
doneif (tagis[Helper.Disable] <> 0)
~assign our weapon proficiencies to the hero
perform hero.pushtags[WepProf.?]]]></eval>
</thing>
<thing id="ra5CStout" name="Stout Halfling" description="The stout halflings are shorter and stockier than other halflings, and they usually live among dwarves. Halflings are quiet, retiring, and do not seek attention. They are farm folk, pastoral people who don't get excited about much. \n\nThe stouts are about six inches shorter than other halflings, standing about 2'6" tall, and are comparatively ntocky in build. They uually weigh between 30 and 35lbs. They have brown or black eyes. Halfling men often have long sideburns, but beards are rare among them and mustaches almost unseen. Halflings prefer simple, comfortable, and practical clothes. Unlike members of most races, they prefer actual comfort to shows of wealth." compset="SubRace" uniqueness="unique">
<fieldval field="rCON" value="1"/>
<usesource source="5ePHBCP"/>
<tag group="ClVaryName" tag="Prepend" name="Prepend" abbrev="Prepend"/>
<tag group="SubRace" tag="rHalfling" name="Halfling" abbrev="Halfling"/>
<bootstrap thing="ra5CStoRes"></bootstrap>
</thing>
<thing id="ra5CStoRes" name="Stout Resilience" description="You have advantage on saving throws against poison, and you have resistance against poison damage." compset="RaceSpec">
<usesource source="5ePHBCP"/>
<tag group="Helper" tag="ShowSpec" name="Show Spec" abbrev="Show Spec"/>
<tag group="DamageRes" tag="dtPoison" name="Poison" abbrev="Poison"/>
<eval phase="PreLevel" priority="10000"><![CDATA[
~if we've been replaced, get out now
doneif (tagis[Helper.Disable] <> 0)
perform hero.pushtags[DamageRes.?]
#situational[hero.child[svAll],"Advantage vs. poison",field[thingname].text]]]></eval>
</thing>
<thing id="ra5CFrGno" name="Forest Gnome" description="Forest gnomes are among the least commonly seen gnomes on Toril, far shier than even their deep gnome cousins. Small and reclusive, forest gnomes are so unknown to most non-gnomes that they have repeatedly been "discovered" by wandering outsiders who happen into their villages. Timid to an extreme, forest gnomes almost never leave their hidden homes.\n\nCompared with other gnomes, forest gnomes are even more diminutive than is typical of the stunted race, rarely growing taller than 2½ feet in height or weighing in over 30 lbs. Typically, males are slightly larger than females, at the most by four inches or five pounds. Unlike other gnomes, forest gnomes generally grow their hair long and free, feeling neither the need nor desire to shave or trim their hair substantially, though males often do take careful care of their beards, trimming them to a fine point or curling them into hornlike spikes. Forest gnome skin is an earthy color and looks, in many ways, like wood, although it is not particularly tough. Forest gnome hair is brown or black, though it grays with age, sometimes to a pure white. Like other gnomes, forest gnomes generally live for centuries, although their life expectancy is a bit longer than is the case for either rock or deep gnomes; 400 is the average life expectancy of a forest gnome." compset="SubRace" uniqueness="unique">
<fieldval field="rDEX" value="1"/>
<usesource source="5ePHBCP"/>
<tag group="SubRace" tag="rGnome" name="Gnome" abbrev="Gnome"/>
<tag group="ClVaryName" tag="Replace" name="Replace" abbrev="Replace"/>
<bootstrap thing="ra5CFGSpe"></bootstrap>
<bootstrap thing="ra5CNatIll"></bootstrap>
</thing>
<thing id="ra5CFGSpe" name="Speak with Small Beasts" description="Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts. Forest gnomes love animals and often keep squirrels, badgers, rabbits, moles, woodpeckers, and other creatures as pets." compset="RaceSpec">
<usesource source="5ePHBCP"/>
<tag group="Helper" tag="ShowSpec" name="Show Spec" abbrev="Show Spec"/>
</thing>
<thing id="ra5CDroMg" name="Drow Magic" description="You know the {i}dancing lights{/i} cantrip. When you reach 3rd level, you can cast the {i}faerie fire{/i} spell once per long rest. When you reach 5th level, you can cast the {i}darkness{/i} spell once per day. Charisma is your spellcasting ability for these spells." compset="RaceSpec">
<usesource source="5ePHBCP"/>
<bootstrap thing="spFaerFire">
<containerreq phase="First" priority="500"><![CDATA[count:Classes.? >= 3]]></containerreq>
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="Day"/>
<assignval field="trkMax" value="1"/>
</bootstrap>
<bootstrap thing="spDarkness">
<containerreq phase="First" priority="500"><![CDATA[count:Classes.? >= 5]]></containerreq>
<autotag group="Usage" tag="Day"/>
<autotag group="Helper" tag="RaceSpell"/>
<assignval field="trkMax" value="1"/>
</bootstrap>
<bootstrap thing="spDancLigh">
<containerreq phase="First" priority="2500">count:AbReplace.ra5CDroMg = 0</containerreq>
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="AtWill"/>
</bootstrap>
</thing>
<thing id="ra5CNatIll" name="Natural Illusionist" description="You know the {i}minor illusion{/i} cantrip. Intelligence is your spellcasting ability for it" compset="RaceSpec">
<usesource source="5ePHBCP"/>
<bootstrap thing="spMinoIllu">
<containerreq phase="First" priority="2500">count:AbReplace.ra5CNatIll = 0</containerreq>
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="AtWill"/>
</bootstrap>
</thing>
<thing id="ra5CHumVar" name="Variant Human" description="Humans in Toril are widespread, can be found in most regions and, in general, are fierce and disagreeable, which can sometimes lead certain other races to view them with contempt. They are renowned for their diversity and ambition, and although they lack specialization, they can excel in many areas." compset="SubRace" uniqueness="unique">
<usesource source="5ePHBCP"/>
<tag group="RaceType" tag="Normal"/>
<tag group="RaceSize" tag="Medium0"/>
<tag group="SubRace" tag="rHuman"/>
<bootstrap thing="ra5CHuFeat"></bootstrap>
<bootstrap thing="ra5CHuV2A"></bootstrap>
<eval phase="First" priority="500"><![CDATA[ ~ If we're disabled, do nothing
doneif (tagis[Helper.Disable] <> 0)
hero.child[RaceHelper].field[cSkillMax].value += 1
hero.child[RaceHelper].field[cSkCandExp].text = "TRUE"
~overwrite the human's default +1 to everything
hero.child[rHuman].field[rSTR].value = 0
hero.child[rHuman].field[rDEX].value = 0
hero.child[rHuman].field[rCON].value = 0
hero.child[rHuman].field[rINT].value = 0
hero.child[rHuman].field[rWIS].value = 0
hero.child[rHuman].field[rCHA].value = 0]]></eval>
</thing>
<thing id="ra5CHuV2A" name="Select Two Attributes To Increase By One." description="Placeholder..." compset="RaceSpec">
<usesource source="5ePHBCP"/>
<tag group="fShowWhat" tag="Attributes"/>
<tag group="fShowWhat2" tag="Attributes"/>
<tag group="RaceSort" tag="Attribute" name="Attribute" abbrev="Attribute"/>
<tag group="ChooseSrc2" tag="Hero"/>
<tag group="ChooseSrc1" tag="Hero" name="All Picks on Hero" abbrev="All Picks on Hero"/>
<eval phase="UserPreAt" priority="5000"><![CDATA[ ~ If we're disabled, do nothing
doneif (tagis[Helper.Disable] <> 0)
if (field[usrChosen1].ischosen <> 0) then
field[usrChosen1].chosen.field[aStartMod].value += 1
perform field[usrChosen1].chosen.assign[Custom.AttrUp]
endif
if (field[usrChosen2].ischosen <> 0) then
field[usrChosen2].chosen.field[aStartMod].value += 1
perform field[usrChosen1].chosen.assign[Custom.AttrUp]
endif]]></eval>
<evalrule phase="Validation" priority="10000" message="You must choose two different ability scores!"><![CDATA[validif (field[usrChosen1].ischosen + field[usrChosen2].ischosen < 2)
validif (field[usrChosen1].chosen.tagcount[Custom.AttrUp] < 2)
validif (field[usrChosen2].chosen.tagcount[Custom.AttrUp] < 2)]]></evalrule>
</thing>
<thing id="ra5CHuFeat" name="Feat" compset="RaceSpec">
<usesource source="5ePHBCP"/>
<tag group="Helper" tag="ShowSpec"/>
<eval phase="PostLevel" priority="10000"><![CDATA[ ~ If we're disabled, do nothing
doneif (tagis[Helper.Disable] <> 0)
#resmax[resFeatRac] += 1]]></eval>
</thing>
</document>