-
Notifications
You must be signed in to change notification settings - Fork 4
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Mega Duck/Game Gear/Master System port of Hermano #1
Comments
Hi! I saw your message on X today. From the beginning, our team intended to port Hermano to the Master System, and a few months ago, when we saw the work you were doing with CrossZGB, we knew it would be a great option for the new version. So yes, we’re planning to create that version and, if possible, use your new version of ZGB.
However, we can’t start that project right now because we’re in the middle of other new ones and will need to wait a bit before getting to work on it. Personally, as the programmer, aside from the new projects, I’m currently pursuing a Master’s degree, which is taking up most of my time. Over the next few months, my free time will be very limited, so progress will be quite slow.
Apart from all this, the code available on my GitHub is from the demo version (GB Compo23) of Hermano, not the full game. The complete version is licensed to ModRetro, so before creating any new versions, we would need to discuss it with them to ensure there are no legal issues. For example, a version for the GBC is definitely not possible under the current agreement we have with ModRetro. Regarding other platforms, I would need to discuss it with them to be certain.
For this reason, I kindly ask you to hold off on this port until we are able to work on it ourselves and all the legal matters with ModRetro are fully resolved.
I hope you understand, and I truly appreciate your effort in bringing ZGB to SEGA consoles. If for any reason we are unable to port Hermano, I'm confident that we will be able to create new games for the SMS/GB using your engine. Thank you so much, and I'll keep you informed about any updates we have on this matter.
Best regards,
Antonio
…________________________________
De: Toxa ***@***.***>
Enviado: sábado, 7 de diciembre de 2024 16:27
Para: greenwebsevilla/Hermano ***@***.***>
Cc: Subscribed ***@***.***>
Asunto: [greenwebsevilla/Hermano] Mega Duck/Game Gear/Master System port of Hermano (Issue #1)
Hi! Being the maintainer of GBDK-2020 and the cross-platform port of ZGB library (CrossZGB https://github.com/gbdk-2020/CrossZGB ), i thought it might be interesting to compile your game to the Mega Duck/Coguar Boy, and also bring it to the Sega platforms such as Master System and Game Gear.
So, i made the game code run with vanilla ZGB and then converted and normalized the game assets so they may be modified according to the specifics of the each platform (everything is in the PNG format now, with the normalized palette and so on). After those manipulations game compiles with the CrossZGB and runs on the Sega Game Gear and even Master System, but some modifications are still required (mirroring of actors at runtime because of the platform limitations and a few other things). I also brought in a few problems while converting the code to work with the unmodified ZGB. But it works! It is playable!
Here is the fork: https://github.com/untoxa/hermano/
So, if you are interested in bringing Hermano to those new platforms, you are very welcome! Hope you find some time to help me in resolving those few issues and making the colorful assets for the sega platform and also, maybe, game boy color. Sega PSG music and SFX may be composed in Furnace, CrossZGB support that (both fur and vgm formats), unfortunately i am bad at pixel art at music.
Looking forward for your reply.
Sega Game Gear in-game screenshot:
image.png (view on web)<https://github.com/user-attachments/assets/c849393f-d92b-4b8d-9e3f-e92ff42bc34f>
—
Reply to this email directly, view it on GitHub<#1>, or unsubscribe<https://github.com/notifications/unsubscribe-auth/AI4FFJPKXBFUBTNNSKTLSVD2EMHVJAVCNFSM6AAAAABTGJYLPGVHI2DSMVQWIX3LMV43ASLTON2WKOZSG4ZDINRXG4YDQMY>.
You are receiving this because you are subscribed to this thread.Message ID: ***@***.***>
|
That's unfortunate. Anyway, i leave my fork as is, in case you wish to continue working on it, luckily the repository license permit me doing that. This demo version of Hermano is in the working state, though, to remove glitches on the SEGA consoles you need to reduce art a bit, because of the platform limitations. |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Hi! Being the maintainer of GBDK-2020 and the cross-platform port of ZGB library (CrossZGB https://github.com/gbdk-2020/CrossZGB ), i thought it might be interesting to compile your game to the Mega Duck/Coguar Boy, and also bring it to the Sega platforms such as Master System and Game Gear.
So, i made the game code run with vanilla ZGB and then converted and normalized the game assets so they may be modified according to the specifics of the each platform (everything is in the PNG format now, with the normalized palette and so on). After those manipulations game compiles with the CrossZGB and runs on the Sega Game Gear and even Master System, but some modifications are still required (mirroring of actors at runtime because of the platform limitations and a few other things). I also brought in a few problems while converting the code to work with the unmodified ZGB. But it works! It is playable!
Here is the fork: https://github.com/untoxa/hermano/
So, if you are interested in bringing Hermano to those new platforms, you are very welcome! Hope you find some time to help me in resolving those few issues and making the colorful assets for the sega platform and also, maybe, game boy color. Sega PSG music and SFX may be composed in Furnace, CrossZGB support that (both fur and vgm formats), unfortunately i am bad at pixel art at music.
Looking forward for your reply.
Sega Game Gear in-game screenshot:

The text was updated successfully, but these errors were encountered: