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luxrender/luxblend support #9

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obbrc opened this issue Mar 25, 2017 · 1 comment
Open

luxrender/luxblend support #9

obbrc opened this issue Mar 25, 2017 · 1 comment

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@obbrc
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obbrc commented Mar 25, 2017

This is great. Thank you for writing it. I just want the other know that luxrender/luxblend can be supported with by replacing ShaderNodeTree with luxrender_material_nodes (obviously that would remove I assume blender's native nodes).

@gregzaal
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Just tried this, but it looks like Luxrender stores their material nodes as standard node groups (accessible with bpy.data.node_groups) and thus shows the materials in the Groups panel for me (instead of the Materials panel like it does for Cycles).

Maybe there is a way to find the appropriate node tree from a given luxrender material? And also to know whether a node group is an actual node group or a tree for a lux material.

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