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Possible TFAR bug on respawn #31

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McDiod opened this issue Mar 25, 2019 · 3 comments
Open

Possible TFAR bug on respawn #31

McDiod opened this issue Mar 25, 2019 · 3 comments
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@McDiod
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McDiod commented Mar 25, 2019

See gruppe-adler/TvT_FuelFrenzy.Tembelan#5. Player ears stuck in spectator mode.

@McDiod McDiod added the bug label Mar 25, 2019
@McDiod
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McDiod commented Mar 25, 2019

McDiodToday at 11:16 PM
[player, false] call TFAR_fnc_forceSpectator; hatte es gefixt?

nomisumToday at 11:17 PM
nee
das wars net
glaub das war eher son TS hat leute gemuted und nicht entmuted
evtl von diesem anderen tfar fehler
folgefehler

@nomisum
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nomisum commented Mar 25, 2019

22:41:38 WARNING: Function 'name' - 1df0c711400# 397892: woodlander.p3d REMOTE has no unit
22:41:38 - network id 19:77
22:41:38 - person
22:41:38 - dead
22:41:38 Error in expression <ullCrew = fullCrew _vehicle;
(_fullCrew select (_fullCrew findIf {_unit isEqualT>
22:41:38 Error position: <select (_fullCrew findIf {_unit isEqualT>
22:41:38 Error Zero divisor
22:41:38 File z\tfar\addons\core\functions\fnc_isTurnedOut.sqf, line 84
22:41:38 Error in expression <e;
if (!isNil "_cachedEntry") exitWith {_cachedEntry};

private _cfgApiProperty >
22:41:38 Error position: <_cachedEntry};

private _cfgApiProperty >
22:41:38 Error Generic error in expression
22:41:38 File z\tfar\addons\core\functions\fnc_getVehicleConfigProperty.sqf, line 32

@nomisum
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nomisum commented Mar 25, 2019

evtl offene UAZ? *tinfoil

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