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Adding flecs (https://github.com/SanderMertens/flecs) to the Simulation application would be a good addition. I don't want to use the current DefaultEcs package for simulation since the architecture isn't suited for my games (lots of entity update, serialization, need to have continuous data, ...).
DefaultEcs is still used for other parts of the application tho (since it does support managed data well and its architecture is perfect for the software/framework part)
flecs is extremely performant, but there need to be new bindings based on the V2 (I'm currently working on it, which should also come under a nugget package)
The text was updated successfully, but these errors were encountered:
finally, i don't know if it will be integrated, most of the bindings generator are kinda broken with flecs, and I don't want to spend time making the bindings by myself (way too much try-&-fail when implement bindings, not worth it)
so instead i'm making an ECS that somewhat look like flecs, but not really (table based instead of traditional chunk based)
Adding flecs (https://github.com/SanderMertens/flecs) to the Simulation application would be a good addition. I don't want to use the current DefaultEcs package for simulation since the architecture isn't suited for my games (lots of entity update, serialization, need to have continuous data, ...).
DefaultEcs is still used for other parts of the application tho (since it does support managed data well and its architecture is perfect for the software/framework part)
flecs is extremely performant, but there need to be new bindings based on the V2 (I'm currently working on it, which should also come under a nugget package)
The text was updated successfully, but these errors were encountered: