diff --git a/litiengine/src/main/java/de/gurkenlabs/litiengine/abilities/effects/ForceEffect.java b/litiengine/src/main/java/de/gurkenlabs/litiengine/abilities/effects/ForceEffect.java index 8a58ef8ac..c0454894e 100644 --- a/litiengine/src/main/java/de/gurkenlabs/litiengine/abilities/effects/ForceEffect.java +++ b/litiengine/src/main/java/de/gurkenlabs/litiengine/abilities/effects/ForceEffect.java @@ -28,8 +28,8 @@ public abstract class ForceEffect extends Effect { * @param targetingStrategy The strategy used to select which entities will be affected by the effect. * @param strength The strength of the applied force. */ - protected ForceEffect(final TargetingStrategy targetingStrategy, final float strength) { - this(targetingStrategy, null, strength); + protected ForceEffect(final TargetingStrategy targetingStrategy, final float strength, final int duration) { + this(targetingStrategy, null, strength, duration); } /** @@ -39,8 +39,8 @@ protected ForceEffect(final TargetingStrategy targetingStrategy, final float str * @param executingEntity The entity executing the effect (e.g., a player or NPC). * @param strength The strength of the applied force. */ - protected ForceEffect(final TargetingStrategy targetingStrategy, final ICombatEntity executingEntity, final float strength) { - super(targetingStrategy, executingEntity); + protected ForceEffect(final TargetingStrategy targetingStrategy, final ICombatEntity executingEntity, final float strength, final int duration) { + super(targetingStrategy, executingEntity, duration); this.strength = strength; this.appliedForces = new ConcurrentHashMap<>(); }