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Known OpenGL texture/context corruption with Intel HD620? #1854

Answered by remoe
remoe asked this question in Support Q&A
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Hint: https://github.com/bkaradzic/bgfx/pull/2161/files

One need to set samples (weird fix) to avoid this:

osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
...
traits->samples = 1;
..
osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());

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