Known OpenGL texture/context corruption with Intel HD620? #1854
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remoe
remoe
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Does anyone known such OpenGL/Texture corruption with Intel HD 620 ?: ogEarth 3.x and osgEarth 2.10 |
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Answered by
remoe
Nov 23, 2021
Replies: 1 comment
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Hint: https://github.com/bkaradzic/bgfx/pull/2161/files One need to set samples (weird fix) to avoid this: osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
...
traits->samples = 1;
..
osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get()); |
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Hint: https://github.com/bkaradzic/bgfx/pull/2161/files
One need to set samples (weird fix) to avoid this: