Load and share texture from OpenGL context to OpenSceneGraph context #2159
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marcoma9023
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Good morning,
I have an application, based on a third party library, which generates a texture within an OpenGL context.
My goal is to have the texture "available" in the OSG GraphicContext.
I specify that I have the OpenGL context handle and the ID of the texture available.
What are the roads?
I tried to take the handle of the OpenGL context and from that, get the texture knowing its ID., but fails!
Thanks
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