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Custom flow field rendering overlay on osgEarth #2572

Closed Answered by gwaldron
FuXiii asked this question in Support Q&A
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It seems like you are having depth-testing issues. Things to try:

  1. Draw your points farther away from the earth's surface.
  2. Try the LogarithmicDepthBuffer for higher depth precision.
  3. Draw your points with depth testing disabled, and then use your shader to discard points that are on the opposite side of the earth from your camera.

Good luck!

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@FuXiii
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