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as1.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="AviFile.cpp" />
<ClCompile Include="Bucket.cpp" />
<ClCompile Include="Camera.cpp" />
<ClCompile Include="mesh.cpp" />
<ClCompile Include="Particle.cpp" />
<ClCompile Include="Point3D.cpp" />
<ClCompile Include="ParticleSystem.cpp" />
<ClCompile Include="Ray.cpp" />
<ClCompile Include="reconstruct.cpp" />
<ClCompile Include="Sample.cpp" />
<ClCompile Include="Sampler.cpp" />
<ClCompile Include="SpatialGrid.cpp" />
<ClCompile Include="stdafx.cpp" />
<ClCompile Include="Vector.cpp" />
<ClCompile Include="window.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="AviFile.h" />
<ClInclude Include="Bucket.h" />
<ClInclude Include="Camera.h" />
<ClInclude Include="GLToMovie.h" />
<ClInclude Include="mesh.h" />
<ClInclude Include="Particle.h" />
<ClInclude Include="ParticleSystem.h" />
<ClInclude Include="Point3D.h" />
<ClInclude Include="Ray.h" />
<ClInclude Include="reconstruct.h" />
<ClInclude Include="Sample.h" />
<ClInclude Include="Sampler.h" />
<ClInclude Include="SpatialGrid.h" />
<ClInclude Include="stdafx.h" />
<ClInclude Include="Vector.h" />
</ItemGroup>
<ItemGroup>
<None Include="as4.sdf" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{64BE2362-A67D-4AC1-B115-A65C568A2EAE}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>as1</RootNamespace>
<ProjectName>as4</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>glut-3.7.6-bin</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>glut-3.7.6-bin</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>glut-3.7.6-bin</AdditionalIncludeDirectories>
<OpenMPSupport>true</OpenMPSupport>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalLibraryDirectories>glut-3.7.6-bin</AdditionalLibraryDirectories>
<AdditionalDependencies>vfw32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>