an work in progress, vulkan, modern jvm render engine
- give people an opportunity to learn vulkan.
- be efficient
- be "just enough" abstraction
Currently im doing:
- use "modern rendering techniques" such as gpu driven rendering (https://vkguide.dev/docs/gpudriven)
- easy to use both in java and kotlin
- document everything
P.S: im also working on some portal 2 related stuff with the engine