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Engine.cpp
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//
// Created by nikita on 12/2/22.
//
#include <iostream>
#include "Engine.h"
void initEngine(Program *program) {
sf::Vector2f resolution;
resolution.x = sf::VideoMode::getDesktopMode().width;
resolution.y = sf::VideoMode::getDesktopMode().height;
sf::ContextSettings settings;
settings.depthBits = 24;
settings.stencilBits = 8;
settings.antialiasingLevel = 4;
settings.majorVersion = 3;
settings.minorVersion = 0;
program->Window.create(sf::VideoMode(resolution.x, resolution.y),
"Vadim game",
sf::Style::Fullscreen,
settings);
program->Window.setVerticalSyncEnabled(true);
program->BackSprite.setColor(sf::Color(0, 0, 255, 100));
// glEnable(GL_TEXTURE_2D);
}
void start(Vadim *vadim, Program *program, Vadim *student, Dot *dot, TextView *player1_score, TextView *player2_score,
TextView *frames_per_second) {
sf::Clock clock;
sf::Time dt = clock.restart();
sf::Vector2i Display(sf::VideoMode::getDesktopMode().width, sf::VideoMode::getDesktopMode().height);
int fps = 0;
while (program->Window.isOpen()) {
float time = dt.asSeconds();
// std::cout << clock.getElapsedTime().asSeconds() << '\n';
fps++;
if (clock.getElapsedTime().asSeconds() >= 1) {
frames_per_second->info = "FPS: " + std::to_string(fps);
frames_per_second->text.setString(frames_per_second->info);
fps = 0;
clock.restart();
}
input(vadim, program, student);
update(program, time, vadim, student, Display, dot, player1_score, player2_score, frames_per_second);
if (player1_score->info == "Player1 score: 20" || player2_score->info == "Player2 score: 20") {
program->Window.close();
initEngine(program);
program->Window.clear(sf::Color::White);
sf::Vector2f resolution;
resolution.x = sf::VideoMode::getDesktopMode().width;
resolution.y = sf::VideoMode::getDesktopMode().height;
sf::ContextSettings settings;
settings.depthBits = 24;
settings.stencilBits = 8;
settings.antialiasingLevel = 4;
settings.majorVersion = 3;
settings.minorVersion = 0;
program->Window.create(sf::VideoMode(resolution.x, resolution.y),
"Vadim game",
sf::Style::Fullscreen,
settings);
TextView text;
sf::Vector2f position;
position.x = sf::VideoMode::getDesktopMode().width / 2 - 100;
position.y = sf::VideoMode::getDesktopMode().height / 2;
if (player1_score->info == "Player1 score: 20")
initText(&text, "Player1 wins", position);
else
initText(&text, "Player2 wins", position);
text.text.setColor(sf::Color::White);
program->Window.draw(text.text);
program->Window.display();
while (true) {
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Escape)) {
program->Window.close();
break;
}
}
exit(0);
}
// draw( vadim, student, dot);
}
}