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When running assetc (3.2.1) on the resources folder, on a Ubuntu 20.04.4 (fresh install) I get the following errors :
556 input files 863 output files 863 processed 376 failed - FAILED: core/shader/a_trous (Fragment Shader) - FAILED: core/shader/a_trous (Vertex Shader) - FAILED: core/shader/aaa_downsample (Fragment Shader) - FAILED: core/shader/aaa_downsample (Vertex Shader) - FAILED: core/shader/aaa_upsample (Fragment Shader) - FAILED: core/shader/aaa_upsample (Vertex Shader) - FAILED: core/shader/bloom_combine (Fragment Shader) - FAILED: core/shader/bloom_combine (Vertex Shader) - FAILED: core/shader/bloom_downsample (Fragment Shader) - FAILED: core/shader/bloom_downsample (Vertex Shader) - FAILED: core/shader/bloom_threshold (Fragment Shader) - FAILED: core/shader/bloom_threshold (Vertex Shader) - FAILED: core/shader/bloom_upsample (Fragment Shader) - FAILED: core/shader/bloom_upsample (Vertex Shader) - FAILED: core/shader/compositing (Fragment Shader) - FAILED: core/shader/compositing (Vertex Shader) - FAILED: core/shader/copy (Fragment Shader) - FAILED: core/shader/copy (Vertex Shader) - FAILED: core/shader/denoise (Fragment Shader) - FAILED: core/shader/denoise (Vertex Shader) - FAILED: core/shader/font (Fragment Shader) - FAILED: core/shader/font (Vertex Shader) - FAILED: core/shader/hiz_compute_cs.sc (Compute Shader) - FAILED: core/shader/hiz_copy_cs.sc (Compute Shader) - FAILED: core/shader/imgui (Fragment Shader) - FAILED: core/shader/imgui (Vertex Shader) - FAILED: core/shader/imgui_image (Fragment Shader) - FAILED: core/shader/imgui_image (Vertex Shader) - FAILED: core/shader/missing (Fragment Shader) - FAILED: core/shader/missing (Vertex Shader) - FAILED: core/shader/motion_blur (Fragment Shader) - FAILED: core/shader/motion_blur (Vertex Shader) - FAILED: core/shader/pbr_var-0_pipe-forward-cfg-0 (Fragment Shader) - FAILED: core/shader/pbr_var-0_pipe-forward-cfg-0 (Vertex Shader) - FAILED: core/shader/pbr_var-0_pipe-forward-cfg-1 (Fragment Shader) - FAILED: core/shader/pbr_var-0_pipe-forward-cfg-1 (Vertex Shader) - FAILED: core/shader/pbr_var-0_pipe-forward-cfg-2 (Fragment Shader) - FAILED: core/shader/pbr_var-0_pipe-forward-cfg-2 (Vertex Shader) - FAILED: core/shader/pbr_var-0_pipe-forward-cfg-3 (Fragment Shader) - FAILED: core/shader/pbr_var-0_pipe-forward-cfg-3 (Vertex Shader) - FAILED: core/shader/pbr_var-0_pipe-forward-cfg-4 (Fragment Shader) - FAILED: core/shader/pbr_var-0_pipe-forward-cfg-4 (Vertex Shader) - FAILED: core/shader/pbr_var-0_pipe-forward-cfg-5 (Fragment Shader) - FAILED: core/shader/pbr_var-0_pipe-forward-cfg-5 (Vertex Shader) - FAILED: core/shader/pbr_var-0_pipe-forward-cfg-6 (Fragment Shader) - FAILED: core/shader/pbr_var-0_pipe-forward-cfg-6 (Vertex Shader) - FAILED: core/shader/pbr_var-0_pipe-forward-cfg-7 (Fragment Shader) - FAILED: core/shader/pbr_var-0_pipe-forward-cfg-7 (Vertex Shader) - FAILED: core/shader/pbr_var-0_pipe-forward-cfg-8 (Fragment Shader) - FAILED: core/shader/pbr_var-0_pipe-forward-cfg-8 (Vertex Shader) - FAILED: core/shader/pbr_var-0_pipe-forward-cfg-9 (Fragment Shader) - FAILED: core/shader/pbr_var-0_pipe-forward-cfg-9 (Vertex Shader) - FAILED: core/shader/pbr_var-10_pipe-forward-cfg-0 (Fragment Shader) - FAILED: core/shader/pbr_var-10_pipe-forward-cfg-0 (Vertex Shader) - FAILED: core/shader/pbr_var-10_pipe-forward-cfg-1 (Fragment Shader) - FAILED: core/shader/pbr_var-10_pipe-forward-cfg-1 (Vertex Shader) - FAILED: core/shader/pbr_var-10_pipe-forward-cfg-2 (Fragment Shader) - FAILED: core/shader/pbr_var-10_pipe-forward-cfg-2 (Vertex Shader) - FAILED: core/shader/pbr_var-10_pipe-forward-cfg-3 (Fragment Shader) - FAILED: core/shader/pbr_var-10_pipe-forward-cfg-3 (Vertex Shader) - FAILED: core/shader/pbr_var-10_pipe-forward-cfg-4 (Fragment Shader) - FAILED: core/shader/pbr_var-10_pipe-forward-cfg-4 (Vertex Shader) - FAILED: core/shader/pbr_var-10_pipe-forward-cfg-5 (Fragment Shader) - FAILED: core/shader/pbr_var-10_pipe-forward-cfg-5 (Vertex Shader) - FAILED: core/shader/pbr_var-10_pipe-forward-cfg-6 (Fragment Shader) - FAILED: core/shader/pbr_var-10_pipe-forward-cfg-6 (Vertex Shader) - FAILED: core/shader/pbr_var-10_pipe-forward-cfg-7 (Fragment Shader) - FAILED: core/shader/pbr_var-10_pipe-forward-cfg-7 (Vertex Shader) - FAILED: core/shader/pbr_var-10_pipe-forward-cfg-8 (Fragment Shader) - FAILED: core/shader/pbr_var-10_pipe-forward-cfg-8 (Vertex Shader) - FAILED: core/shader/pbr_var-10_pipe-forward-cfg-9 (Fragment Shader) - FAILED: core/shader/pbr_var-10_pipe-forward-cfg-9 (Vertex Shader) - FAILED: core/shader/pbr_var-11_pipe-forward-cfg-0 (Fragment Shader) - FAILED: core/shader/pbr_var-11_pipe-forward-cfg-0 (Vertex Shader) - FAILED: core/shader/pbr_var-11_pipe-forward-cfg-1 (Fragment Shader) - FAILED: core/shader/pbr_var-11_pipe-forward-cfg-1 (Vertex Shader) - FAILED: core/shader/pbr_var-11_pipe-forward-cfg-2 (Fragment Shader) - FAILED: core/shader/pbr_var-11_pipe-forward-cfg-2 (Vertex Shader) - FAILED: core/shader/pbr_var-11_pipe-forward-cfg-3 (Fragment Shader) - FAILED: core/shader/pbr_var-11_pipe-forward-cfg-3 (Vertex Shader) - FAILED: core/shader/pbr_var-11_pipe-forward-cfg-4 (Fragment Shader) - FAILED: core/shader/pbr_var-11_pipe-forward-cfg-4 (Vertex Shader) - FAILED: core/shader/pbr_var-11_pipe-forward-cfg-5 (Fragment Shader) - FAILED: core/shader/pbr_var-11_pipe-forward-cfg-5 (Vertex Shader) - FAILED: core/shader/pbr_var-11_pipe-forward-cfg-6 (Fragment Shader) - FAILED: core/shader/pbr_var-11_pipe-forward-cfg-6 (Vertex Shader) - FAILED: core/shader/pbr_var-11_pipe-forward-cfg-7 (Fragment Shader) - FAILED: core/shader/pbr_var-11_pipe-forward-cfg-7 (Vertex Shader) - FAILED: core/shader/pbr_var-11_pipe-forward-cfg-8 (Fragment Shader) - FAILED: core/shader/pbr_var-11_pipe-forward-cfg-8 (Vertex Shader) - FAILED: core/shader/pbr_var-11_pipe-forward-cfg-9 (Fragment Shader) - FAILED: core/shader/pbr_var-11_pipe-forward-cfg-9 (Vertex Shader) - FAILED: core/shader/pbr_var-12_pipe-forward-cfg-0 (Fragment Shader) - FAILED: core/shader/pbr_var-12_pipe-forward-cfg-0 (Vertex Shader) - FAILED: core/shader/pbr_var-12_pipe-forward-cfg-1 (Fragment Shader) - FAILED: core/shader/pbr_var-12_pipe-forward-cfg-1 (Vertex Shader) - FAILED: core/shader/pbr_var-12_pipe-forward-cfg-2 (Fragment Shader) - FAILED: core/shader/pbr_var-12_pipe-forward-cfg-2 (Vertex Shader) - FAILED: core/shader/pbr_var-12_pipe-forward-cfg-3 (Fragment Shader) - FAILED: core/shader/pbr_var-12_pipe-forward-cfg-3 (Vertex Shader) - FAILED: core/shader/pbr_var-12_pipe-forward-cfg-4 (Fragment Shader) - FAILED: core/shader/pbr_var-12_pipe-forward-cfg-4 (Vertex Shader) - FAILED: core/shader/pbr_var-12_pipe-forward-cfg-5 (Fragment Shader) - FAILED: core/shader/pbr_var-12_pipe-forward-cfg-5 (Vertex Shader) - FAILED: core/shader/pbr_var-12_pipe-forward-cfg-6 (Fragment Shader) - FAILED: core/shader/pbr_var-12_pipe-forward-cfg-6 (Vertex Shader) - FAILED: core/shader/pbr_var-12_pipe-forward-cfg-7 (Fragment Shader) - FAILED: core/shader/pbr_var-12_pipe-forward-cfg-7 (Vertex Shader) - FAILED: core/shader/pbr_var-12_pipe-forward-cfg-8 (Fragment Shader) - FAILED: core/shader/pbr_var-12_pipe-forward-cfg-8 (Vertex Shader) - FAILED: core/shader/pbr_var-12_pipe-forward-cfg-9 (Fragment Shader) - FAILED: core/shader/pbr_var-12_pipe-forward-cfg-9 (Vertex Shader) - FAILED: core/shader/pbr_var-13_pipe-forward-cfg-0 (Fragment Shader) - FAILED: core/shader/pbr_var-13_pipe-forward-cfg-0 (Vertex Shader) - FAILED: core/shader/pbr_var-13_pipe-forward-cfg-1 (Fragment Shader) - FAILED: core/shader/pbr_var-13_pipe-forward-cfg-1 (Vertex Shader) - FAILED: core/shader/pbr_var-13_pipe-forward-cfg-2 (Fragment Shader) - FAILED: core/shader/pbr_var-13_pipe-forward-cfg-2 (Vertex Shader) - FAILED: core/shader/pbr_var-13_pipe-forward-cfg-3 (Fragment Shader) - FAILED: core/shader/pbr_var-13_pipe-forward-cfg-3 (Vertex Shader) - FAILED: core/shader/pbr_var-13_pipe-forward-cfg-4 (Fragment Shader) - FAILED: core/shader/pbr_var-13_pipe-forward-cfg-4 (Vertex Shader) - FAILED: core/shader/pbr_var-13_pipe-forward-cfg-5 (Fragment Shader) - FAILED: core/shader/pbr_var-13_pipe-forward-cfg-5 (Vertex Shader) - FAILED: core/shader/pbr_var-13_pipe-forward-cfg-6 (Fragment Shader) - FAILED: core/shader/pbr_var-13_pipe-forward-cfg-6 (Vertex Shader) - FAILED: core/shader/pbr_var-13_pipe-forward-cfg-7 (Fragment Shader) - FAILED: core/shader/pbr_var-13_pipe-forward-cfg-7 (Vertex Shader) - FAILED: core/shader/pbr_var-13_pipe-forward-cfg-8 (Fragment Shader) - FAILED: core/shader/pbr_var-13_pipe-forward-cfg-8 (Vertex Shader) - FAILED: core/shader/pbr_var-13_pipe-forward-cfg-9 (Fragment Shader) - FAILED: core/shader/pbr_var-13_pipe-forward-cfg-9 (Vertex Shader) - FAILED: core/shader/pbr_var-14_pipe-forward-cfg-0 (Fragment Shader) - FAILED: core/shader/pbr_var-14_pipe-forward-cfg-0 (Vertex Shader) - FAILED: core/shader/pbr_var-14_pipe-forward-cfg-1 (Fragment Shader) - FAILED: core/shader/pbr_var-14_pipe-forward-cfg-1 (Vertex Shader) - FAILED: core/shader/pbr_var-14_pipe-forward-cfg-2 (Fragment Shader) - FAILED: core/shader/pbr_var-14_pipe-forward-cfg-2 (Vertex Shader) - FAILED: core/shader/pbr_var-14_pipe-forward-cfg-3 (Fragment Shader) - FAILED: core/shader/pbr_var-14_pipe-forward-cfg-3 (Vertex Shader) - FAILED: core/shader/pbr_var-14_pipe-forward-cfg-4 (Fragment Shader) - FAILED: core/shader/pbr_var-14_pipe-forward-cfg-4 (Vertex Shader) - FAILED: core/shader/pbr_var-14_pipe-forward-cfg-5 (Fragment Shader) - FAILED: core/shader/pbr_var-14_pipe-forward-cfg-5 (Vertex Shader) - FAILED: core/shader/pbr_var-14_pipe-forward-cfg-6 (Fragment Shader) - FAILED: core/shader/pbr_var-14_pipe-forward-cfg-6 (Vertex Shader) - FAILED: core/shader/pbr_var-14_pipe-forward-cfg-7 (Fragment Shader) - FAILED: core/shader/pbr_var-14_pipe-forward-cfg-7 (Vertex Shader) - FAILED: core/shader/pbr_var-14_pipe-forward-cfg-8 (Fragment Shader) - FAILED: core/shader/pbr_var-14_pipe-forward-cfg-8 (Vertex Shader) - FAILED: core/shader/pbr_var-14_pipe-forward-cfg-9 (Fragment Shader) - FAILED: core/shader/pbr_var-14_pipe-forward-cfg-9 (Vertex Shader) - FAILED: core/shader/pbr_var-15_pipe-forward-cfg-0 (Fragment Shader) - FAILED: core/shader/pbr_var-15_pipe-forward-cfg-0 (Vertex Shader) - FAILED: core/shader/pbr_var-15_pipe-forward-cfg-1 (Fragment Shader) - FAILED: core/shader/pbr_var-15_pipe-forward-cfg-1 (Vertex Shader) - FAILED: core/shader/pbr_var-15_pipe-forward-cfg-2 (Fragment Shader) - FAILED: core/shader/pbr_var-15_pipe-forward-cfg-2 (Vertex Shader) - FAILED: core/shader/pbr_var-15_pipe-forward-cfg-3 (Fragment Shader) - FAILED: core/shader/pbr_var-15_pipe-forward-cfg-3 (Vertex Shader) - FAILED: core/shader/pbr_var-15_pipe-forward-cfg-4 (Fragment Shader) - FAILED: core/shader/pbr_var-15_pipe-forward-cfg-4 (Vertex Shader) - FAILED: core/shader/pbr_var-15_pipe-forward-cfg-5 (Fragment Shader) - FAILED: core/shader/pbr_var-15_pipe-forward-cfg-5 (Vertex Shader) - FAILED: core/shader/pbr_var-15_pipe-forward-cfg-6 (Fragment Shader) - FAILED: core/shader/pbr_var-15_pipe-forward-cfg-6 (Vertex Shader) - FAILED: core/shader/pbr_var-15_pipe-forward-cfg-7 (Fragment Shader) - FAILED: core/shader/pbr_var-15_pipe-forward-cfg-7 (Vertex Shader) - FAILED: core/shader/pbr_var-15_pipe-forward-cfg-8 (Fragment Shader) - FAILED: core/shader/pbr_var-15_pipe-forward-cfg-8 (Vertex Shader) - FAILED: core/shader/pbr_var-15_pipe-forward-cfg-9 (Fragment Shader) - FAILED: core/shader/pbr_var-15_pipe-forward-cfg-9 (Vertex Shader) - FAILED: core/shader/pbr_var-1_pipe-forward-cfg-0 (Fragment Shader) - FAILED: core/shader/pbr_var-1_pipe-forward-cfg-0 (Vertex Shader) - FAILED: core/shader/pbr_var-1_pipe-forward-cfg-1 (Fragment Shader) - FAILED: core/shader/pbr_var-1_pipe-forward-cfg-1 (Vertex Shader) - FAILED: core/shader/pbr_var-1_pipe-forward-cfg-2 (Fragment Shader) - FAILED: core/shader/pbr_var-1_pipe-forward-cfg-2 (Vertex Shader) - FAILED: core/shader/pbr_var-1_pipe-forward-cfg-3 (Fragment Shader) - FAILED: core/shader/pbr_var-1_pipe-forward-cfg-3 (Vertex Shader) - FAILED: core/shader/pbr_var-1_pipe-forward-cfg-4 (Fragment Shader) - FAILED: core/shader/pbr_var-1_pipe-forward-cfg-4 (Vertex Shader) - FAILED: core/shader/pbr_var-1_pipe-forward-cfg-5 (Fragment Shader) - FAILED: core/shader/pbr_var-1_pipe-forward-cfg-5 (Vertex Shader) - FAILED: core/shader/pbr_var-1_pipe-forward-cfg-6 (Fragment Shader) - FAILED: core/shader/pbr_var-1_pipe-forward-cfg-6 (Vertex Shader) - FAILED: core/shader/pbr_var-1_pipe-forward-cfg-7 (Fragment Shader) - FAILED: core/shader/pbr_var-1_pipe-forward-cfg-7 (Vertex Shader) - FAILED: core/shader/pbr_var-1_pipe-forward-cfg-8 (Fragment Shader) - FAILED: core/shader/pbr_var-1_pipe-forward-cfg-8 (Vertex Shader) - FAILED: core/shader/pbr_var-1_pipe-forward-cfg-9 (Fragment Shader) - FAILED: core/shader/pbr_var-1_pipe-forward-cfg-9 (Vertex Shader) - FAILED: core/shader/pbr_var-2_pipe-forward-cfg-0 (Fragment Shader) - FAILED: core/shader/pbr_var-2_pipe-forward-cfg-0 (Vertex Shader) - FAILED: core/shader/pbr_var-2_pipe-forward-cfg-1 (Fragment Shader) - FAILED: core/shader/pbr_var-2_pipe-forward-cfg-1 (Vertex Shader) - FAILED: core/shader/pbr_var-2_pipe-forward-cfg-2 (Fragment Shader) - FAILED: core/shader/pbr_var-2_pipe-forward-cfg-2 (Vertex Shader) - FAILED: core/shader/pbr_var-2_pipe-forward-cfg-3 (Fragment Shader) - FAILED: core/shader/pbr_var-2_pipe-forward-cfg-3 (Vertex Shader) - FAILED: core/shader/pbr_var-2_pipe-forward-cfg-4 (Fragment Shader) - FAILED: core/shader/pbr_var-2_pipe-forward-cfg-4 (Vertex Shader) - FAILED: core/shader/pbr_var-2_pipe-forward-cfg-5 (Fragment Shader) - FAILED: core/shader/pbr_var-2_pipe-forward-cfg-5 (Vertex Shader) - FAILED: core/shader/pbr_var-2_pipe-forward-cfg-6 (Fragment Shader) - FAILED: core/shader/pbr_var-2_pipe-forward-cfg-6 (Vertex Shader) - FAILED: core/shader/pbr_var-2_pipe-forward-cfg-7 (Fragment Shader) - FAILED: core/shader/pbr_var-2_pipe-forward-cfg-7 (Vertex Shader) - FAILED: core/shader/pbr_var-2_pipe-forward-cfg-8 (Fragment Shader) - FAILED: core/shader/pbr_var-2_pipe-forward-cfg-8 (Vertex Shader) - FAILED: core/shader/pbr_var-2_pipe-forward-cfg-9 (Fragment Shader) - FAILED: core/shader/pbr_var-2_pipe-forward-cfg-9 (Vertex Shader) - FAILED: core/shader/pbr_var-3_pipe-forward-cfg-0 (Fragment Shader) - FAILED: core/shader/pbr_var-3_pipe-forward-cfg-0 (Vertex Shader) - FAILED: core/shader/pbr_var-3_pipe-forward-cfg-1 (Fragment Shader) - FAILED: core/shader/pbr_var-3_pipe-forward-cfg-1 (Vertex Shader) - FAILED: core/shader/pbr_var-3_pipe-forward-cfg-2 (Fragment Shader) - FAILED: core/shader/pbr_var-3_pipe-forward-cfg-2 (Vertex Shader) - FAILED: core/shader/pbr_var-3_pipe-forward-cfg-3 (Fragment Shader) - FAILED: core/shader/pbr_var-3_pipe-forward-cfg-3 (Vertex Shader) - FAILED: core/shader/pbr_var-3_pipe-forward-cfg-4 (Fragment Shader) - FAILED: core/shader/pbr_var-3_pipe-forward-cfg-4 (Vertex Shader) - FAILED: core/shader/pbr_var-3_pipe-forward-cfg-5 (Fragment Shader) - FAILED: core/shader/pbr_var-3_pipe-forward-cfg-5 (Vertex Shader) - FAILED: core/shader/pbr_var-3_pipe-forward-cfg-6 (Fragment Shader) - FAILED: core/shader/pbr_var-3_pipe-forward-cfg-6 (Vertex Shader) - FAILED: core/shader/pbr_var-3_pipe-forward-cfg-7 (Fragment Shader) - FAILED: core/shader/pbr_var-3_pipe-forward-cfg-7 (Vertex Shader) - FAILED: core/shader/pbr_var-3_pipe-forward-cfg-8 (Fragment Shader) - FAILED: core/shader/pbr_var-3_pipe-forward-cfg-8 (Vertex Shader) - FAILED: core/shader/pbr_var-3_pipe-forward-cfg-9 (Fragment Shader) - FAILED: core/shader/pbr_var-3_pipe-forward-cfg-9 (Vertex Shader) - FAILED: core/shader/pbr_var-4_pipe-forward-cfg-0 (Fragment Shader) - FAILED: core/shader/pbr_var-4_pipe-forward-cfg-0 (Vertex Shader) - FAILED: core/shader/pbr_var-4_pipe-forward-cfg-1 (Fragment Shader) - FAILED: core/shader/pbr_var-4_pipe-forward-cfg-1 (Vertex Shader) - FAILED: core/shader/pbr_var-4_pipe-forward-cfg-2 (Fragment Shader) - FAILED: core/shader/pbr_var-4_pipe-forward-cfg-2 (Vertex Shader) - FAILED: core/shader/pbr_var-4_pipe-forward-cfg-3 (Fragment Shader) - FAILED: core/shader/pbr_var-4_pipe-forward-cfg-3 (Vertex Shader) - FAILED: core/shader/pbr_var-4_pipe-forward-cfg-4 (Fragment Shader) - FAILED: core/shader/pbr_var-4_pipe-forward-cfg-4 (Vertex Shader) - FAILED: core/shader/pbr_var-4_pipe-forward-cfg-5 (Fragment Shader) - FAILED: core/shader/pbr_var-4_pipe-forward-cfg-5 (Vertex Shader) - FAILED: core/shader/pbr_var-4_pipe-forward-cfg-6 (Fragment Shader) - FAILED: core/shader/pbr_var-4_pipe-forward-cfg-6 (Vertex Shader) - FAILED: core/shader/pbr_var-4_pipe-forward-cfg-7 (Fragment Shader) - FAILED: core/shader/pbr_var-4_pipe-forward-cfg-7 (Vertex Shader) - FAILED: core/shader/pbr_var-4_pipe-forward-cfg-8 (Fragment Shader) - FAILED: core/shader/pbr_var-4_pipe-forward-cfg-8 (Vertex Shader) - FAILED: core/shader/pbr_var-4_pipe-forward-cfg-9 (Fragment Shader) - FAILED: core/shader/pbr_var-4_pipe-forward-cfg-9 (Vertex Shader) - FAILED: core/shader/pbr_var-5_pipe-forward-cfg-0 (Fragment Shader) - FAILED: core/shader/pbr_var-5_pipe-forward-cfg-0 (Vertex Shader) - FAILED: core/shader/pbr_var-5_pipe-forward-cfg-1 (Fragment Shader) - FAILED: core/shader/pbr_var-5_pipe-forward-cfg-1 (Vertex Shader) - FAILED: core/shader/pbr_var-5_pipe-forward-cfg-2 (Fragment Shader) - FAILED: core/shader/pbr_var-5_pipe-forward-cfg-2 (Vertex Shader) - FAILED: core/shader/pbr_var-5_pipe-forward-cfg-3 (Fragment Shader) - FAILED: core/shader/pbr_var-5_pipe-forward-cfg-3 (Vertex Shader) - FAILED: core/shader/pbr_var-5_pipe-forward-cfg-4 (Fragment Shader) - FAILED: core/shader/pbr_var-5_pipe-forward-cfg-4 (Vertex Shader) - FAILED: core/shader/pbr_var-5_pipe-forward-cfg-5 (Fragment Shader) - FAILED: core/shader/pbr_var-5_pipe-forward-cfg-5 (Vertex Shader) - FAILED: core/shader/pbr_var-5_pipe-forward-cfg-6 (Fragment Shader) - FAILED: core/shader/pbr_var-5_pipe-forward-cfg-6 (Vertex Shader) - FAILED: core/shader/pbr_var-5_pipe-forward-cfg-7 (Fragment Shader) - FAILED: core/shader/pbr_var-5_pipe-forward-cfg-7 (Vertex Shader) - FAILED: core/shader/pbr_var-5_pipe-forward-cfg-8 (Fragment Shader) - FAILED: core/shader/pbr_var-5_pipe-forward-cfg-8 (Vertex Shader) - FAILED: core/shader/pbr_var-5_pipe-forward-cfg-9 (Fragment Shader) - FAILED: core/shader/pbr_var-5_pipe-forward-cfg-9 (Vertex Shader) - FAILED: core/shader/pbr_var-6_pipe-forward-cfg-0 (Fragment Shader) - FAILED: core/shader/pbr_var-6_pipe-forward-cfg-0 (Vertex Shader) - FAILED: core/shader/pbr_var-6_pipe-forward-cfg-1 (Fragment Shader) - FAILED: core/shader/pbr_var-6_pipe-forward-cfg-1 (Vertex Shader) - FAILED: core/shader/pbr_var-6_pipe-forward-cfg-2 (Fragment Shader) - FAILED: core/shader/pbr_var-6_pipe-forward-cfg-2 (Vertex Shader) - FAILED: core/shader/pbr_var-6_pipe-forward-cfg-3 (Fragment Shader) - FAILED: core/shader/pbr_var-6_pipe-forward-cfg-3 (Vertex Shader) - FAILED: core/shader/pbr_var-6_pipe-forward-cfg-4 (Fragment Shader) - FAILED: core/shader/pbr_var-6_pipe-forward-cfg-4 (Vertex Shader) - FAILED: core/shader/pbr_var-6_pipe-forward-cfg-5 (Fragment Shader) - FAILED: core/shader/pbr_var-6_pipe-forward-cfg-5 (Vertex Shader) - FAILED: core/shader/pbr_var-6_pipe-forward-cfg-6 (Fragment Shader) - FAILED: core/shader/pbr_var-6_pipe-forward-cfg-6 (Vertex Shader) - FAILED: core/shader/pbr_var-6_pipe-forward-cfg-7 (Fragment Shader) - FAILED: core/shader/pbr_var-6_pipe-forward-cfg-7 (Vertex Shader) - FAILED: core/shader/pbr_var-6_pipe-forward-cfg-8 (Fragment Shader) - FAILED: core/shader/pbr_var-6_pipe-forward-cfg-8 (Vertex Shader) - FAILED: core/shader/pbr_var-6_pipe-forward-cfg-9 (Fragment Shader) - FAILED: core/shader/pbr_var-6_pipe-forward-cfg-9 (Vertex Shader) - FAILED: core/shader/pbr_var-7_pipe-forward-cfg-0 (Fragment Shader) - FAILED: core/shader/pbr_var-7_pipe-forward-cfg-0 (Vertex Shader) - FAILED: core/shader/pbr_var-7_pipe-forward-cfg-1 (Fragment Shader) - FAILED: core/shader/pbr_var-7_pipe-forward-cfg-1 (Vertex Shader) - FAILED: core/shader/pbr_var-7_pipe-forward-cfg-2 (Fragment Shader) - FAILED: core/shader/pbr_var-7_pipe-forward-cfg-2 (Vertex Shader) - FAILED: core/shader/pbr_var-7_pipe-forward-cfg-3 (Fragment Shader) - FAILED: core/shader/pbr_var-7_pipe-forward-cfg-3 (Vertex Shader) - FAILED: core/shader/pbr_var-7_pipe-forward-cfg-4 (Fragment Shader) - FAILED: core/shader/pbr_var-7_pipe-forward-cfg-4 (Vertex Shader) - FAILED: core/shader/pbr_var-7_pipe-forward-cfg-5 (Fragment Shader) - FAILED: core/shader/pbr_var-7_pipe-forward-cfg-5 (Vertex Shader) - FAILED: core/shader/pbr_var-7_pipe-forward-cfg-6 (Fragment Shader) - FAILED: core/shader/pbr_var-7_pipe-forward-cfg-6 (Vertex Shader) - FAILED: core/shader/pbr_var-7_pipe-forward-cfg-7 (Fragment Shader) - FAILED: core/shader/pbr_var-7_pipe-forward-cfg-7 (Vertex Shader) - FAILED: core/shader/pbr_var-7_pipe-forward-cfg-8 (Fragment Shader) - FAILED: core/shader/pbr_var-7_pipe-forward-cfg-8 (Vertex Shader) - FAILED: core/shader/pbr_var-7_pipe-forward-cfg-9 (Fragment Shader) - FAILED: core/shader/pbr_var-7_pipe-forward-cfg-9 (Vertex Shader) - FAILED: core/shader/pbr_var-8_pipe-forward-cfg-0 (Fragment Shader) - FAILED: core/shader/pbr_var-8_pipe-forward-cfg-0 (Vertex Shader) - FAILED: core/shader/pbr_var-8_pipe-forward-cfg-1 (Fragment Shader) - FAILED: core/shader/pbr_var-8_pipe-forward-cfg-1 (Vertex Shader) - FAILED: core/shader/pbr_var-8_pipe-forward-cfg-2 (Fragment Shader) - FAILED: core/shader/pbr_var-8_pipe-forward-cfg-2 (Vertex Shader) - FAILED: core/shader/pbr_var-8_pipe-forward-cfg-3 (Fragment Shader) - FAILED: core/shader/pbr_var-8_pipe-forward-cfg-3 (Vertex Shader) - FAILED: core/shader/pbr_var-8_pipe-forward-cfg-4 (Fragment Shader) - FAILED: core/shader/pbr_var-8_pipe-forward-cfg-4 (Vertex Shader) - FAILED: core/shader/pbr_var-8_pipe-forward-cfg-5 (Fragment Shader) - FAILED: core/shader/pbr_var-8_pipe-forward-cfg-5 (Vertex Shader) - FAILED: core/shader/pbr_var-8_pipe-forward-cfg-6 (Fragment Shader) - FAILED: core/shader/pbr_var-8_pipe-forward-cfg-6 (Vertex Shader) - FAILED: core/shader/pbr_var-8_pipe-forward-cfg-7 (Fragment Shader) - FAILED: core/shader/pbr_var-8_pipe-forward-cfg-7 (Vertex Shader) - FAILED: core/shader/pbr_var-8_pipe-forward-cfg-8 (Fragment Shader) - FAILED: core/shader/pbr_var-8_pipe-forward-cfg-8 (Vertex Shader) - FAILED: core/shader/pbr_var-8_pipe-forward-cfg-9 (Fragment Shader) - FAILED: core/shader/pbr_var-8_pipe-forward-cfg-9 (Vertex Shader) - FAILED: core/shader/pbr_var-9_pipe-forward-cfg-0 (Fragment Shader) - FAILED: core/shader/pbr_var-9_pipe-forward-cfg-0 (Vertex Shader) - FAILED: core/shader/pbr_var-9_pipe-forward-cfg-1 (Fragment Shader) - FAILED: core/shader/pbr_var-9_pipe-forward-cfg-1 (Vertex Shader) - FAILED: core/shader/pbr_var-9_pipe-forward-cfg-2 (Fragment Shader) - FAILED: core/shader/pbr_var-9_pipe-forward-cfg-2 (Vertex Shader) - FAILED: core/shader/pbr_var-9_pipe-forward-cfg-3 (Fragment Shader) - FAILED: core/shader/pbr_var-9_pipe-forward-cfg-3 (Vertex Shader) - FAILED: core/shader/pbr_var-9_pipe-forward-cfg-4 (Fragment Shader) - FAILED: core/shader/pbr_var-9_pipe-forward-cfg-4 (Vertex Shader) - FAILED: core/shader/pbr_var-9_pipe-forward-cfg-5 (Fragment Shader) - FAILED: core/shader/pbr_var-9_pipe-forward-cfg-5 (Vertex Shader) - FAILED: core/shader/pbr_var-9_pipe-forward-cfg-6 (Fragment Shader) - FAILED: core/shader/pbr_var-9_pipe-forward-cfg-6 (Vertex Shader) - FAILED: core/shader/pbr_var-9_pipe-forward-cfg-7 (Fragment Shader) - FAILED: core/shader/pbr_var-9_pipe-forward-cfg-7 (Vertex Shader) - FAILED: core/shader/pbr_var-9_pipe-forward-cfg-8 (Fragment Shader) - FAILED: core/shader/pbr_var-9_pipe-forward-cfg-8 (Vertex Shader) - FAILED: core/shader/pbr_var-9_pipe-forward-cfg-9 (Fragment Shader) - FAILED: core/shader/pbr_var-9_pipe-forward-cfg-9 (Vertex Shader) - FAILED: core/shader/sao_blur (Fragment Shader) - FAILED: core/shader/sao_blur (Vertex Shader) - FAILED: core/shader/sao_compute (Fragment Shader) - FAILED: core/shader/sao_compute (Vertex Shader) - FAILED: core/shader/sao_upsample (Fragment Shader) - FAILED: core/shader/sao_upsample (Vertex Shader) - FAILED: core/shader/ssgi (Fragment Shader) - FAILED: core/shader/ssgi (Vertex Shader) - FAILED: core/shader/ssr (Fragment Shader) - FAILED: core/shader/ssr (Vertex Shader) - FAILED: core/shader/taa (Fragment Shader) - FAILED: core/shader/taa (Vertex Shader) - FAILED: core/shader/temporal_accumulation (Fragment Shader) - FAILED: core/shader/temporal_accumulation (Vertex Shader) - FAILED: shaders/gradient_colored (Fragment Shader) - FAILED: shaders/gradient_colored (Vertex Shader) - FAILED: shaders/pos_rgb (Fragment Shader) - FAILED: shaders/pos_rgb (Vertex Shader) - FAILED: shaders/rotator (Fragment Shader) - FAILED: shaders/rotator (Vertex Shader) - FAILED: shaders/texture (Fragment Shader) - FAILED: shaders/texture (Vertex Shader) - FAILED: shaders/texture_colored (Fragment Shader) - FAILED: shaders/texture_colored (Vertex Shader)
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When running assetc (3.2.1) on the resources folder, on a Ubuntu 20.04.4 (fresh install) I get the following errors :
The text was updated successfully, but these errors were encountered: