- Close view
- From far
I will generate realistic images for a few geometric shapes using ray tracing with appropriate illumination technique.
- OpenGL
- Fully controllable camera
- Bitmap image generation using the bitmap image header file (added)
- Basic idea of illumination, Phong lighting model
- Intersection of line with different 3D objects (e.g. ray-plane intersection, ray-sphere intersection, ray-triangle intersection etc.)
- Multi-level reflection using ray tracing
- Refraction using ray tracing,
- texture
... etc.