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Feature: A param that send a float when no audio #40
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I am a bit confused. When I print out the params weight the sil is at 1. But the animator (controller) parameter is not 1 but 0. Is there another calculation that changes this value?
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Ah I found the issue.
for param sil it shouldn't multiply the volume. What do you think a good workaround for this is? |
I guess this solved the issue. Need to test it |
Oculus has a sil param that gives a 1 if there is no audio. You can make a param in uLipSync that has silence but this value also goes to 0 if there is no audio. So it would be nice to have a fall back for this.
Is this also something we want for the other system (blendshape, textures etc) or only the animator? Should it be processed in the core? Or can I build something in the animator.
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