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Good morning, I'd like to discuss an issue I encountered with my project. I'm working on a game where I want a character to deliver instructions using LipSync in 2D at the beginning. However, I've run into a problem:
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ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
System.Collections.Generic.List`1[T].RemoveAt (System.Int32 index) (at :0)
uLipSync.uLipSyncTexture.UpdateVowels () (at Assets/uLipSync/Runtime/uLipSyncTexture.cs:126)
uLipSync.uLipSyncTexture.UpdateLipSync () (at Assets/uLipSync/Runtime/uLipSyncTexture.cs:96)
uLipSync.uLipSyncTexture.Update () (at Assets/uLipSync/Runtime/uLipSyncTexture.cs:68)
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It seems to be related to textures, although I've ensured that all textures are correctly implemented. Here's an image of the mouth variable:
Additionally, here's how I've defined the 'body' variable:
While it seems straightforward, this error persists. Does anyone have insight into resolving it?
The text was updated successfully, but these errors were encountered:
I apologize for the delayed response. It seems that the error you encountered, ArgumentOutOfRangeException, is due to an incorrect index calculation within the uLipSyncTexture class. I'll investigate it and notify you as soon as I fix the issue.
Good morning, I'd like to discuss an issue I encountered with my project. I'm working on a game where I want a character to deliver instructions using LipSync in 2D at the beginning. However, I've run into a problem:
Additionally, here's how I've defined the 'body' variable: While it seems straightforward, this error persists. Does anyone have insight into resolving it?´´´
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
System.Collections.Generic.List`1[T].RemoveAt (System.Int32 index) (at :0)
uLipSync.uLipSyncTexture.UpdateVowels () (at Assets/uLipSync/Runtime/uLipSyncTexture.cs:126)
uLipSync.uLipSyncTexture.UpdateLipSync () (at Assets/uLipSync/Runtime/uLipSyncTexture.cs:96)
uLipSync.uLipSyncTexture.Update () (at Assets/uLipSync/Runtime/uLipSyncTexture.cs:68)
´´´
It seems to be related to textures, although I've ensured that all textures are correctly implemented. Here's an image of the mouth variable:
The text was updated successfully, but these errors were encountered: