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So I follow the tutorial and when i run it to test it out. Unity decided to remove the On Lip Sync Update because it believe that it targeting a prohibited type 'uLipSyncBlendShape", method OnLipSyncUpdate, or the gameobject itself. I'm planning to use this to record lipsync animation for vrchat.
Also want to add that when setting it back when it's playing fixes the issue but it shouldn't do it when i click play.
The text was updated successfully, but these errors were encountered:
Could you please try testing it in a project without the VRChat SDK? It seems that the VRChat SDK only allows whitelisted code to execute (though it might work fine when running in the editor). By generating the animation assets in a separate project and then importing those assets into the current project, I believe it should be possible to play the lip-sync mask animations.
Unity Version: 2022.3.22f1
Version: 3.1.4
VRChat SDK - Base : 3.7.0
VRChjat SDK - Worlds: 3.7.0
So I follow the tutorial and when i run it to test it out. Unity decided to remove the On Lip Sync Update because it believe that it targeting a prohibited type 'uLipSyncBlendShape", method OnLipSyncUpdate, or the gameobject itself. I'm planning to use this to record lipsync animation for vrchat.
Also want to add that when setting it back when it's playing fixes the issue but it shouldn't do it when i click play.
The text was updated successfully, but these errors were encountered: