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uLipSyncBlendShape Update Method "LipSyncUpdateEvent" not work. #84

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BelieveXiaoShuai opened this issue Dec 11, 2024 · 5 comments
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@BelieveXiaoShuai
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Version: 3.1.4
Unity Version: 2020.3.48, 2021.3.36
Question: When choosing "LipSyncUpdateEvent" on uLipSyncBlendShape and uLipSync already add onLipSyncEvent, lip not move. You can find it on sample scene
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@Kevinyock
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Did you check Console Saying that the event was removed because of a prohibited type/method/object?

@hecomi
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hecomi commented Dec 31, 2024

The LipSyncUpdateEvent is executed immediately at the callback timing of the analysis results. It generally needs to be set after the animation playback, and using the default LateUpdate is recommended. Could you share the reason why you are using LipSyncUpdateEvent?

@BelieveXiaoShuai
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The LipSyncUpdateEvent is executed immediately at the callback timing of the analysis results. It generally needs to be set after the animation playback, and using the default LateUpdate is recommended. Could you share the reason why you are using LipSyncUpdateEvent?

I used to use version 3.0.0, where LipSyncUpdateEvent worked perfectly for driving lip sync. So when I upgraded to the latest version 3.1.4, I continued using LipSyncUpdateEvent out of habit. However, I didn't realize that it no longer works in the new version.

@hecomi
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hecomi commented Dec 31, 2024

Thank you for the information. It’s possible that a bug was introduced in a recent update, but after reviewing the changes to uLipSyncBlendShape, I couldn’t identify the issue immediately. I apologize for the inconvenience.

@Kevinyock
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Worth digging into which version it continue to work until it breaks.

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