Skip to content

Playtime 2 is changing my kick drum transient sound at the start of each loop. (The same source audio works perfectly in Playtime 1.) #1142

Answered by helgoboss
FakenameMusic asked this question in Q&A
Discussion options

You must be logged in to vote

Thanks.

Okay, it's what I thought. The item doesn't start with the beginning of the audio file. It starts half a beat after (0.5 beats). Now, when you import this into Playtime, it will respect that item cut and do the same: It sets the static section start position to 0.5 beats as well. So far, so good.

Now the issue is that Playtime realizes that 0.5 beats is a position somewhere within the material and assumes that it's safer to introduce a fade, in order to prevent audible clicks due to sudden amplitude changes. This is called a section fade in Playtime because it happens at the beginning of a section (not at the beginning of the complete source, which would be the "source fade" that …

Replies: 3 comments 11 replies

Comment options

You must be logged in to vote
4 replies
@FakenameMusic
Comment options

@helgoboss
Comment options

@dantec3p
Comment options

@helgoboss
Comment options

Comment options

You must be logged in to vote
4 replies
@helgoboss
Comment options

Answer selected by FakenameMusic
@FakenameMusic
Comment options

@helgoboss
Comment options

@helgoboss
Comment options

Comment options

You must be logged in to vote
3 replies
@helgoboss
Comment options

@FakenameMusic
Comment options

@helgoboss
Comment options

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Category
Q&A
Labels
None yet
3 participants