Playtime 2 is changing my kick drum transient sound at the start of each loop. (The same source audio works perfectly in Playtime 1.) #1142
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At the outset it might help to know that I have tried to reproduce this Playtime 2 issue in Playtime 1, with the exact same source audio file, in the same Reaper session - by loading an instance of both Playtime 1 and Playtime 2 in the same Reaper session, but I cannot, as Playtime 1 handles it perfectly and as expected: 4 identical kick drums. So... I checked that the source audio has no auto "fade in" in Reaper (I don't know if Playtime cares about this) but there is no fade in as can be seen here: When I double click for the waveform view in Playtime 2 (I know this is still very much a beta feature) I can see that the first part of the waveform looks different - almost like it has been cut/faded as I suspected- see here: As a test I tried importing a WAV file directly by drag and drop, but unfortunately the issue is the same. Here's an image showing how, visibly, the transient of the first kick has been changed and is smoother than the others in the bar. The other 3 kicks still have the wobbly line and sudden rise that represents the "click" of the kick, and they sound exactly as they should be, and as I want them: Here is the audio file as it should sound: Here is Playtime's version where audibly every 4th kick drum (at the start of a bar/loop) sounds different. This is a really big problem, and makes Playtime 2 unusable for me. :-/ |
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Replies: 3 comments 11 replies
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Here is the Reaper session. I made it as simple / small as possible. Track 1 "Kick Audio" is the source file for the Playtime loop. If you unmute the track, hit "1" to go to the marker point, and then Play, you will hear the 4 kicks play in a loop, with a little time before the first kick so that you can hear there is no issue with the 1st transient in the source file. |
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Great thank you very much for your help. Perhaps there should be a toggle in the setting panel in the Playtime UI to set the desired default behaviour for the fade? Depending on which way you work you may always want a specific type of fade behaviour? Also perhaps there should be some disambiguation of "clip" and "source"? Am I incorrect that saying these are actually the same thing? Perhaps a wording change on the controls themselves would make the function clearer too? "Delay source start" because there will never be a negative value. Just some suggestions. |
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Thanks.
Okay, it's what I thought. The item doesn't start with the beginning of the audio file. It starts half a beat after (0.5 beats). Now, when you import this into Playtime, it will respect that item cut and do the same: It sets the static section start position to 0.5 beats as well. So far, so good.
Now the issue is that Playtime realizes that 0.5 beats is a position somewhere within the material and assumes that it's safer to introduce a fade, in order to prevent audible clicks due to sudden amplitude changes. This is called a section fade in Playtime because it happens at the beginning of a section (not at the beginning of the complete source, which would be the "source fade" that …