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PS B:\c-workspace\mode8> zig build run-debug
debug(mach): primary monitor work topleft=0,0 size=1280x720
info(mach): found D3D12 backend on Integrated GPU adapter: Intel(R) UHD Graphics 620,
poweron
thread 2612 panic: index out of bounds: index 2863311530, len 127
C:\Users\missing\AppData\Local\zig\p\122092af23a9e9346b15032fc6ff896630a3729209f36efa1e7881363c3342303eca\src\sysgpu\shader\AstGen.zig:4428:59: 0x7ff7f8949996 in getInst (debug.exe.obj)
return astgen.instructions.entries.slice().items(.key)[@intFromEnum(inst)];
^
C:\Users\missing\AppData\Local\zig\p\122092af23a9e9346b15032fc6ff896630a3729209f36efa1e7881363c3342303eca\src\sysgpu\shader\AstGen.zig:2543:58: 0x7ff7f8a23ea7 in genStructConstruct (debug.exe.obj)
if (try astgen.coerce(arg_res, astgen.getInst(struct_members[i]).struct_member.type)) {
^
C:\Users\missing\AppData\Local\zig\p\122092af23a9e9346b15032fc6ff896630a3729209f36efa1e7881363c3342303eca\src\sysgpu\shader\AstGen.zig:1880:63: 0x7ff7f8a525be in genCall (debug.exe.obj)
.@"struct" => return astgen.genStructConstruct(scope, decl, node),
^
C:\Users\missing\AppData\Local\zig\p\122092af23a9e9346b15032fc6ff896630a3729209f36efa1e7881363c3342303eca\src\sysgpu\shader\AstGen.zig:1383:32: 0x7ff7f8949776 in genExpr (debug.exe.obj)
.call => astgen.genCall(scope, node),
^
C:\Users\missing\AppData\Local\zig\p\122092af23a9e9346b15032fc6ff896630a3729209f36efa1e7881363c3342303eca\src\sysgpu\shader\AstGen.zig:1141:35: 0x7ff7f8a62913 in genCompoundAssign (debug.exe.obj)
const rhs = try astgen.genExpr(scope, node_rhs);
^
C:\Users\missing\AppData\Local\zig\p\122092af23a9e9346b15032fc6ff896630a3729209f36efa1e7881363c3342303eca\src\sysgpu\shader\AstGen.zig:885:57: 0x7ff7f8a69ccc in genStatement (debug.exe.obj)
.compound_assign => try astgen.genCompoundAssign(scope, node),
^
C:\Users\missing\AppData\Local\zig\p\122092af23a9e9346b15032fc6ff896630a3729209f36efa1e7881363c3342303eca\src\sysgpu\shader\AstGen.zig:872:46: 0x7ff7f89519be in genBlock (debug.exe.obj)
const stmnt = try astgen.genStatement(scope, stmnt_node);
^
C:\Users\missing\AppData\Local\zig\p\122092af23a9e9346b15032fc6ff896630a3729209f36efa1e7881363c3342303eca\src\sysgpu\shader\AstGen.zig:558:38: 0x7ff7f8950603 in genFn (debug.exe.obj)
const block = try astgen.genBlock(scope, node_rhs);
^
C:\Users\missing\AppData\Local\zig\p\122092af23a9e9346b15032fc6ff896630a3729209f36efa1e7881363c3342303eca\src\sysgpu\shader\AstGen.zig:73:40: 0x7ff7f895255b in genTranslationUnit (debug.exe.obj)
break :blk astgen.genFn(root_scope, node, false) catch |err| switch (err) {
^
C:\Users\missing\AppData\Local\zig\p\122092af23a9e9346b15032fc6ff896630a3729209f36efa1e7881363c3342303eca\src\sysgpu\shader\Air.zig:58:56: 0x7ff7f8912831 in generate (debug.exe.obj)
const globals_index = try astgen.genTranslationUnit();
^
B:\c-workspace\mode8\src\magic_smoke\ppu_pipeline.zig:72:60: 0x7ff7f888d80c in setupPipeline__anon_40320 (debug.exe.obj)
const ppu_module = window.device.createShaderModuleWGSL("ppu.wgsl", @embedFile("ppu.wgsl"));
^
Note: 2863311530 is 0xAAAAAAAA, so it seems like the index is undefined.
I'd love to add a MRE, but I've no idea what might cause this and the shader is quite big. I'll attach it below in the hope that it helps.
This seems to reference these tokens, as printed by the first stmt:
// <snip>
Token " CompSettings" at L 281: 21 (internally 9055.. 9067) type sysgpu.shader.Token.Tag.ident
// <snip>
Token " array" at L 287: 9 (internally 9257.. 9262) type sysgpu.shader.Token.Tag.k_array
// <snip>
Not very useful for finding the cause, but knowing where it happens is a start for now.
Note: 2863311530 is 0xAAAAAAAA, so it seems like the index is
undefined
.I'd love to add a MRE, but I've no idea what might cause this and the shader is quite big. I'll attach it below in the hope that it helps.
ppu.wgsl
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