diff --git a/shaders/material/material.glsl b/shaders/material/material.glsl index 954f9830..ed21927f 100644 --- a/shaders/material/material.glsl +++ b/shaders/material/material.glsl @@ -4,7 +4,7 @@ layout (std140) uniform MATERIAL_BUFFER { #endif #if defined (ENGINE_MATERIAL_EMISSIVE_COLOR) - vec4 _material_emissive_color; + vec3 _material_emissive_color; #endif #if defined (ENGINE_EXT_BINDLESS_TEXTURE)