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Build #24
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And today version has new error... and tess_control_input.glsl has wrong on runtime error |
Yeah, Sorry for that, definitely my bad.
There was something about implicit casts from int to uint, should be fixed now at f858540 |
Not completed.... getVertexNormal must be to int type... by call gl_InvocationID is int type terminate called after throwing an instance of 'Limitless::ms::material_compilation_error' |
@ViPErCZ Hi, Can you run the project sucessfully?I find the demo does not include files "Textures" |
Thanks for your reply ,I have found from https://github.com/Tehsapper/graphics-engine |
Yes, using fork is solution... ;-) |
@ViPErCZ hi, have you solved the issue,I encounter the same problem |
yes... uint not match int in argument this getVertexUV func... you must fix... ideal when this bug fix owner this repository |
I took a shortcut and deleted the tcs file,I built it sucessfully finally,and run the project normally |
I want change it from glew to glad,and create a special effects library based on this |
Please help,
I wanted to try the app, but I can't build >
[100%] Linking C executable ../../../../bin/glewinfo
/usr/bin/ld: CMakeFiles/glewinfo.dir///src/glewinfo.c.o: in function
glewCreateContext': glewinfo.c:(.text+0x32209): undefined reference to
glXQueryExtension'demo build... but not execute
first error
tesselation.tcs: 0:608(38): error: no matching function for call to `getVertexNormal(int)'; candidates are:
0:608(38): error: vec3 getVertexNormal(uint)
if i fix then,
error: Input block `_vertex_data' is not an output of the previous stage
Thanks.
PS: your build same fail > https://github.com/hotstreams/limitless-engine/runs/6991541476?check_suite_focus=true
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