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NOTES.txt
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NOTES.txt
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Styleguide
- Routine that writes on a register, should be called `loadName`.
- Routine that updates the value at a memory address, should be called `updateName`.
- Routine that triggers a redraw, should be called `redrawName`, routine should end in RTI(nmi).
- Routine that are triggered during nmi, should be called `alwaysName`.
TODOs
- Add marker on screen for special mode.
- Screen tear when returning to splash
- Implement deck shuffling
- Implement shuffle seed
- Can reshuffle on first hand
- Implement onscreen guide
- Implement sounds
- Implement special mode
- Implement 100R logo
Run Rules
- Easy: Can escape if when no monsters present or when the player has not escaped before.
- Normal: Can escape when the player has not escaped before.
- Hard: Can escape if there are no monsters present.
- special mode, can't escape when injured?
Cards
$00 Blank
$01 Hearts $0e Diamonds $1b Spades $28 Clubs Ace
$02 Hearts $0f Diamonds $1c Spades $29 Clubs 2
$03 Hearts $10 Diamonds $1d Spades $2a Clubs 3
$04 Hearts $11 Diamonds $1e Spades $2b Clubs 4
$05 Hearts $12 Diamonds $1f Spades $2c Clubs 5
$06 Hearts $13 Diamonds $20 Spades $2d Clubs 6
$07 Hearts $14 Diamonds $21 Spades $2e Clubs 7
$08 Hearts $15 Diamonds $22 Spades $2f Clubs 8
$09 Hearts $16 Diamonds $23 Spades $30 Clubs 9
$0a Hearts $17 Diamonds $24 Spades $31 Clubs 10
$0b Hearts $18 Diamonds $25 Spades $32 Clubs Jack
$0c Hearts $19 Diamonds $26 Spades $33 Clubs Queen
$0d Hearts $1a Diamonds $27 Spades $34 Clubs King
$35 Joker A
$36 Joker B