We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
I was not able to undo. I looked at the code and changed this:
diff --git a/tui_main.c b/tui_main.c index d525d05..e671915 100644 --- a/tui_main.c +++ b/tui_main.c @@ -1854,10 +1854,7 @@ staticni void ged_input_cmd(Ged *a, Ged_input_cmd ev) { case Ged_input_cmd_undo: if (undo_history_count(&a->undo_hist) == 0) break; - if (a->is_playing) - undo_history_apply(&a->undo_hist, &a->field, &a->tick_num); - else - undo_history_pop(&a->undo_hist, &a->field, &a->tick_num); + undo_history_pop(&a->undo_hist, &a->field, &a->tick_num); ged_cursor_confine(&a->ged_cursor, a->field.height, a->field.width); ged_update_internal_geometry(a); ged_make_cursor_visible(a);
I am very confused why does undo restore the tick? And why is it disabled while playing?
The text was updated successfully, but these errors were encountered:
No branches or pull requests
I was not able to undo. I looked at the code and changed this:
I am very confused why does undo restore the tick? And why is it disabled while playing?
The text was updated successfully, but these errors were encountered: