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dllmain.cpp
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#include <iostream>
#include "Memory.h"
#include <minhook.h>
#include "pch.h"
#include "Test.h"
void CreateDebugConsole(LPCWCH title) {
AllocConsole();
SetConsoleTitleW(title);
FILE* stream;
freopen_s(&stream, "CONOUT$", "w", stdout);
std::cout << "Injected Successfully!" << "\n";
}
void Hook(HINSTANCE hModule) {
uintptr_t moduleBase = (uintptr_t)GetModuleHandleW(L"Minecraft.Windows.exe");
CreateDebugConsole(L"Debug");
if (MH_Initialize() == MH_OK)
{
std::cout << "Minhook init" << std::endl;
}
Test::installHook();
}
BOOL APIENTRY DllMain(HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Hook, hModule, NULL, NULL);
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}