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Lost planet 3 bad performance and texture artifacts #276

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Macribit opened this issue Mar 11, 2017 · 3 comments
Open

Lost planet 3 bad performance and texture artifacts #276

Macribit opened this issue Mar 11, 2017 · 3 comments

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@Macribit
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Macribit commented Mar 11, 2017

With CSMT it goes faster, it used to go fast with gallium .
Also I'm getting some uncorrectly rendered blueish elements (maybe that's a wine bug)

lost planet 3 screenshot_20170311_000235

I attach the nine log in tar.bz2 in google drive

https://drive.google.com/file/d/0BxBvyex_4cdleFpXU05nUGxpaXM/view?usp=sharing

@axeldavy
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With the gallium hud (see GALLIUM_HUD=help glxgears), you can show gpu usage and cpu usage.
It must be something like GALLIUM_HUD=fps,cpu0+cpu1+cpu2+cpu3,GPU-usage

Is the GPU-usage maxed out, or is one of the cpu core very high most of the time ?

The rendering issue is likely a nine issue if you don't have the issue with wine.

@Macribit
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the rendering issue is fixed in 2.4, it also happened with standard rendering. I just finished the game but it was really painfull performance wise I have a similar problem with others games sometimes frames will complete halt till 0fps it happens on Batman arkham city and on Resident Evil revelations. But in lost planet 3 it is strange sometimes the game will go really slow and I had to press esc to go to the menu or pause it and then it kicks back to normal speed.

@Macribit
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I think I get an error in the dmesg

INFO: NMI handler (perf_ibs_nmi_handler) took too long to run: 18446744073709.376 msecs

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