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[nouveau] International Snooker: black window at startup #325

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andysendo opened this issue Nov 28, 2018 · 2 comments
Open

[nouveau] International Snooker: black window at startup #325

andysendo opened this issue Nov 28, 2018 · 2 comments

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@andysendo
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@andysendo
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normal wine or wine staging or wine pba works fine. with nine path starup app got a black window. console output like that:

Native Direct3D 9 is active.
For more information visit https://wiki.ixit.cz/d3d9�[0m
0025:fixme:win:EnumDisplayDevicesW (L"\\.\DISPLAY1",0,0x525f488,0x00000000), stub!
0025:fixme:d3d9nine:DRI3PresentGroup_GetMultiheadCount (0x12e428), stub!
0025:fixme:d3d9nine:DRI3PresentGroup_GetMultiheadCount (0x12e428), stub!
0025:fixme:win:EnumDisplayDevicesW (L"\\.\DISPLAY1",0,0x525f488,0x00000000), stub!
0025:fixme:d3d9nine:DRI3PresentGroup_GetMultiheadCount (0x12e428), stub!
0025:fixme:d3d9nine:DRI3PresentGroup_GetMultiheadCount (0x12e428), stub!
0025:fixme:win:EnumDisplayDevicesW (L"\\.\DISPLAY1",0,0x525f688,0x00000000), stub!
0025:fixme:d3d9nine:DRI3PresentGroup_GetMultiheadCount (0x12e428), stub!
0025:fixme:d3d9nine:DRI3PresentGroup_GetMultiheadCount (0x12e428), stub!
0025:fixme:d3d9nine:Direct3DShaderValidatorCreate9 Returning interface 0x138650
0025:fixme:d3d9nine:Direct3DShaderValidatorCreate9 Returning interface 0x138650
0025:fixme:d3d9nine:Direct3DShaderValidatorCreate9 Returning interface 0x138650
0025:fixme:d3d9nine:Direct3DShaderValidatorCreate9 Returning interface 0x138650

SAVEGAME SIZE: 5536, REPLAY size: 1153800
*** Error: Unable to load usernamepcmac.save
---------> LOADING USERNAME
*** Error: Unable to load friendspcmac.save
---------> LOADING FRIENDS LIST
-----===== DEBUG DUMP =====-----

adding shaders..
*** Warning: Unable to load TEXTURESETTINGS\dark_red_wood.DAT from munge data
*** Warning: Unable to load TEXTURESETTINGS\dark_red_wood_specular.DAT from munge data
*** Warning: Unable to load TEXTURESETTINGS\dark_red_wood.DAT from munge data

**warning... matrix msl_light0_transform_internal_to_light may have an initial value but was set to 0

**warning... matrix msl_light0_transform_light_to_internal may have an initial value but was set to 0

**warning... matrix __internal_to_light may have an initial value but was set to 0

**warning... matrix __light_to_internal may have an initial value but was set to 0
*** Warning: Unable to load TEXTURESETTINGS\dark_red_wood.DAT from munge data
*** Warning: Unable to load TEXTURESETTINGS\dark_red_wood_specular.DAT from munge data
*** Warning: Unable to load TEXTURESETTINGS\dark_red_wood.DAT from munge data

**warning... matrix msl_light0_transform_internal_to_light may have an initial value but was set to 0

**warning... matrix msl_light0_transform_light_to_internal may have an initial value but was set to 0

**warning... matrix __internal_to_light may have an initial value but was set to 0

**warning... matrix __light_to_internal may have an initial value but was set to 0
*** Warning: Unable to load TEXTURESETTINGS\dark_red_wood.DAT from munge data
*** Warning: Unable to load TEXTURESETTINGS\dark_red_wood_specular.DAT from munge data
*** Warning: Unable to load TEXTURESETTINGS\dark_red_wood.DAT from munge data

**warning... matrix msl_light0_transform_internal_to_light may have an initial value but was set to 0

**warning... matrix msl_light0_transform_light_to_internal may have an initial value but was set to 0

**warning... matrix __internal_to_light may have an initial value but was set to 0

**warning... matrix __light_to_internal may have an initial value but was set to 0
*** Warning: Unable to load TEXTURESETTINGS\dark_red_wood.DAT from munge data
*** Warning: Unable to load TEXTURESETTINGS\dark_red_wood_specular.DAT from munge data
*** Warning: Unable to load TEXTURESETTINGS\dark_red_wood.DAT from munge data

**warning... matrix msl_light0_transform_internal_to_light may have an initial value but was set to 0

**warning... matrix msl_light0_transform_light_to_internal may have an initial value but was set to 0

**warning... matrix __internal_to_light may have an initial value but was set to 0

**warning... matrix __light_to_internal may have an initial value but was set to 0
*** Warning: Unable to load TEXTURESETTINGS\dark_red_wood.DAT from munge data
*** Warning: Unable to load TEXTURESETTINGS\dark_red_wood_specular.DAT from munge data
*** Warning: Unable to load TEXTURESETTINGS\dark_red_wood.DAT from munge data

**warning... matrix msl_light0_transform_internal_to_light may have an initial value but was set to 0

**warning... matrix msl_light0_transform_light_to_internal may have an initial value but was set to 0

**warning... matrix __internal_to_light may have an initial value but was set to 0

**warning... matrix __light_to_internal may have an initial value but was set to 0
*** Warning: Unable to load TEXTURESETTINGS\dark_red_wood.DAT from munge data
*** Warning: Unable to load TEXTURESETTINGS\dark_red_wood_specular.DAT from munge data
*** Warning: Unable to load TEXTURESETTINGS\dark_red_wood.DAT from munge data

**warning... matrix msl_light0_transform_internal_to_light may have an initial value but was set to 0

**warning... matrix msl_light0_transform_light_to_internal may have an initial value but was set to 0

**warning... matrix __internal_to_light may have an initial value but was set to 0

**warning... matrix __light_to_internal may have an initial value but was set to 0
*** Error: Unable to load pcShaders/SHADER_WOOD.LIMEPARAMS
*** many smae error lines ...
*** Error: Unable to load pcShaders/SHADER_WOOD.LIMEPARAMS
*** Error: Unable to load p0025:fixme:d3d9nine:Direct3DShaderValidatorCreate9 Returning interface 0x138650
0025:fixme:d3d9nine:Direct3DShaderValidatorCreate9 Returning interface 0x138650
0025:fixme:d3d9nine:Direct3DShaderValidatorCreate9 Returning interface 0x138650

mesa 18.1.9 + nouveau + wine 3.20 + nine.

@andysendo andysendo changed the title [nouveau] International Snooker: black windp [nouveau] International Snooker: black window at startup Nov 28, 2018
@iiv3
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iiv3 commented Nov 28, 2018

Could try recording a small sample with apitrace?
Use wined3d when recording, then try replaying the same trace with wined3d and Nine.

If the trace shows the problem, you can upload it on our ftp, or share it (e.g. google drive). We may keep it to use in regression testing.

Most of the errors in the above log are coming from the game itself. It's very likely that it takes a different code path. In that case you would need Mesa3D compiled with --enable-debug and a log with NINE_DEUG=all environment variable.

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