Building oculus quest content in Unity using open brush assets #119
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I am making a VR experience in unity and running it on my oculus quest 2 I used this tutorial to set it up: https://www.youtube.com/watch?v=wnn-dzHz-tA&t=766s And then using the tilt brush sdk, I imported assets into it- 3 in total However one of the assets has been made grabbable -Using the instructions in this tutorial (https://www.youtube.com/watch?v=1VC3ZOxn2Lo&t=335s) And although I can see it in the scene I can’t see it when I run it on the oculus quest When I make it grabbable it vanishes and is visible otherwise Thanks a lot for your time! |
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Does the problem go away if you remove or disable the grabbable component? I haven't watched the video. Is the grabable component one that the tutorial author created? Is that the only component you add (well - probably that and rigidbody?) Actually - that gives me an idea. The minute you add rigidbody, by default the object will be subject to gravity and start falling, Have you forgotten to untick "use gravity" or tick "is kinematic"? |
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Does the problem go away if you remove or disable the grabbable component?
I haven't watched the video. Is the grabable component one that the tutorial author created? Is that the only component you add (well - probably that and rigidbody?)
Actually - that gives me an idea. The minute you add rigidbody, by default the object will be subject to gravity and start falling, Have you forgotten to untick "use gravity" or tick "is kinematic"?