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Building oculus quest content in Unity using open brush assets #119

Answered by andybak
vaidehibhargava asked this question in Q&A
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However one of the assets has been made grabbable

Does the problem go away if you remove or disable the grabbable component?

I haven't watched the video. Is the grabable component one that the tutorial author created? Is that the only component you add (well - probably that and rigidbody?)

Actually - that gives me an idea. The minute you add rigidbody, by default the object will be subject to gravity and start falling, Have you forgotten to untick "use gravity" or tick "is kinematic"?

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@vaidehibhargava
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Answer selected by mikeskydev
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