Releases: icosa-foundation/open-brush
Releases · icosa-foundation/open-brush
2.9.0
🐛 Fixes
- Fix contextual boundary (PR #761 by @andybak)
- Disable ENABLE_CONTEXTUAL_BOUNDARYLESS_APP as it's still experimental (PR #762 by @andybak)
🛠️ Infrastructure
📦 Dependencies / Maintenance
- Bump rexml from 3.3.3 to 3.3.6 in the bundler group across 1 directory (PR #758 by @dependabot[bot])
- Bump actions/setup-python from 5.1.1 to 5.2.0 (PR #759 by @dependabot[bot])
💬 Uncategorized
- Update README.md (PR #760 by @mikeskydev)
- Fix fastlane build by freeing extra space (PR #764 by @mikeage)
2.8.7
2.8.6
💬 Uncategorized
- Update README.md (PR #760 by @mikeskydev)
2.8.5
2.8.4
2.8.3
📦 Dependencies / Maintenance
- Bump actions/setup-python from 5.1.1 to 5.2.0 (PR #759 by @dependabot[bot])
2.8.2
📦 Dependencies / Maintenance
- Bump rexml from 3.3.3 to 3.3.6 in the bundler group across 1 directory (PR #758 by @dependabot[bot])
2.8.1
2.8.0
🚀 Features
- Remove almost all uses of Experimental Mode, and combine Monoscopic into the main releases (PR #674 by @andybak)
- Skip intro tutorial on Zapbox (PR #681 by @mikeskydev)
- Allow generation of sphere with gesture on mobile (PR #678 by @mikeskydev)
- Update lots of shaders to singlepass (PR #677 by @mikeskydev)
- Preview spheres for 360 images (PR #687 by @andybak)
- Pagination for layers UI (PR #698 by @andybak)
- Folder navigation UI (PR #689 by @andybak)
- Import/export improvements (PR #573 by @andybak)
- Passthrough Hull Brush (PR #613 by @andybak)
- UnityGLTF Shader Variants (PR #714 by @andybak)
- Add Pico support to the generic OpenXR build (PR #719 by @mikeskydev)
- Disable boundary when passthrough is active (PR #735 by @andybak)
🎨 UI / UX
- Fix Advanced Tools panel initial position (PR #697 by @andybak)
- Damn panel spacing (PR #702 by @andybak)
🐛 Fixes
- Fix broken multimirror options popup. Hide Tiltosaurus button as it d… (PR #680 by @andybak)
- Workaround for PCVR depth submission (PR #685 by @mikeskydev)
- De-initialize XR Subsytems properly (PR #695 by @andybak)
- Background image preview sphere labels (PR #700 by @andybak)
- Fix stereo pano sphere preview (PR #701 by @andybak)
- Enable file system watcher on mobile (PR #704 by @andybak)
- UnityGltf import is meant to default to off (PR #707 by @andybak)
- Fix issue where transparent brushes were invisible in Quest passthrough mode. (PR #715 by @andybak)
- m_ColorSaturationMax had accidentally been set to 0 breaking color picker (PR #724 by @andybak)
- Fix issue where images that are too large fail to load without any in… (PR #722 by @eeropomell)
- Fix/improve image loading (PR #729 by @eeropomell)
- Fix/quest sdk no boundary (PR #737 by @andybak)
- Rename Quest Boundary Property (PR #739 by @andybak)
- Fix input system errors when running in the editor (PR #745 by @andybak)
- Shift the preview down so it doesn't overlap the hint (PR #750 by @andybak)
- Fix background image seams by bypassing cache for now (PR #749 by @andybak)
🛠️ Infrastructure
- Add Mac OS Monoscopic build to Steam (PR #669 by @mikeage)
- Always specify --age-group for Oculus (PR #670 by @mikeage)
- Update pre-commit, fix two pylint warnings (PR #671 by @mikeage)
- Update GeneratedThirdPartyNotices.txt and make sure it stays in sync (PR #673 by @mikeage)
- Fix automatic changelog page in the docs; update to the new (as of Jan 26th) path (PR #675 by @mikeage)
- Merge the contents of the release-history directory instead of overwriting (PR #676 by @mikeage)
- Minor formatting improvements (PR #682 by @andybak)
- Release Linux Viewer/Standalone on Steam and Github (PR #683 by @mikeage)
- Fix github release (typo in directory name) (PR #684 by @mikeage)
- MacOS: sign all bundles, rather than listing them explicitly (PR #706 by @mikeage)
- Add a section in the changelog for UI/UX PRs (PR #703 by @mikeage)
- Add support for a [xCI BUILD DEV] (without the x) to build Development builds (PR #712 by @mikeage)
- Fix artifact upload of development builds (PR #713 by @mikeage)
- Update the (very rarely used) Unity License Test action (PR #718 by @mikeage)
- Retry build on license failure; retry pre-commit on dotnet-format failure (PR #716 by @mikeage)
- Run ovr-platform-util on Linux instead of Mac (PR #727 by @mikeage)
- Fix Q1 upload (PR #732 by @mikeage)
- Fix iOS builds after the unity upgrade (PR #733 by @mikeage)
- Always run "Free Disk Space" on all platforms (PR #734 by @mikeage)
- Revert "Run ovr-platform-util on Linux instead of Mac (#727)" (PR #738 by @mikeage)
- Move the config.vdf secret (for Steam) to an Organization level secret (PR #741 by @mikeage)
- Remove more unneeded files to free more disk space (PR #753 by @mikeage)
- Run the build on 'main' periodically to keep the caches alive (PR #754 by @mikeage)
📦 Dependencies / Maintenance
- Bump rexml from 3.2.6 to 3.2.8 (PR #717 by @dependabot[bot])
- Unity 2022 LTS (PR #708 by @mikeskydev)
- Bump actions/setup-dotnet from 4.0.0 to 4.0.1 (PR #740 by @dependabot[bot])
- Bump actions/setup-python from 5.1.0 to 5.1.1 (PR #742 by @dependabot[bot])
- Bump rexml from 3.2.9 to 3.3.2 and update fastlane (PR #748 by @dependabot[bot])
- Bump mikepenz/release-changelog-builder-action from 4 to 5 (PR #747 by @dependabot[bot])
- Bump rexml from 3.3.2 to 3.3.3 in the bundler group across 1 directory (PR #752 by @dependabot[bot])