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OrbitControls.js
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OrbitControls.js
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import {
EventDispatcher,
MOUSE,
Quaternion,
Spherical,
TOUCH,
Vector2,
Vector3,
} from './three.module.js'
// This set of controls performs orbiting, dollying (zooming), and panning.
// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
//
// Orbit - left mouse / touch: one-finger move
// Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
// Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move
var OrbitControls = function (object, domElement) {
if (domElement === undefined)
console.warn(
'THREE.OrbitControls: The second parameter "domElement" is now mandatory.'
)
if (domElement === document)
console.error(
'THREE.OrbitControls: "document" should not be used as the target "domElement". Please use "renderer.domElement" instead.'
)
this.object = object
this.domElement = domElement
// Set to false to disable this control
this.enabled = true
// "target" sets the location of focus, where the object orbits around
this.target = new Vector3()
// How far you can dolly in and out ( PerspectiveCamera only )
this.minDistance = 0
this.maxDistance = Infinity
// How far you can zoom in and out ( OrthographicCamera only )
this.minZoom = 0
this.maxZoom = Infinity
// How far you can orbit vertically, upper and lower limits.
// Range is 0 to Math.PI radians.
this.minPolarAngle = 0 // radians
this.maxPolarAngle = Math.PI // radians
// How far you can orbit horizontally, upper and lower limits.
// If set, the interval [ min, max ] must be a sub-interval of [ - 2 PI, 2 PI ], with ( max - min < 2 PI )
this.minAzimuthAngle = -Infinity // radians
this.maxAzimuthAngle = Infinity // radians
// Set to true to enable damping (inertia)
// If damping is enabled, you must call controls.update() in your animation loop
this.enableDamping = false
this.dampingFactor = 0.05
// This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
// Set to false to disable zooming
this.enableZoom = true
this.zoomSpeed = 1.0
// Set to false to disable rotating
this.enableRotate = true
this.rotateSpeed = 1.0
// Set to false to disable panning
this.enablePan = true
this.panSpeed = 1.0
this.screenSpacePanning = true // if false, pan orthogonal to world-space direction camera.up
this.keyPanSpeed = 7.0 // pixels moved per arrow key push
// Set to true to automatically rotate around the target
// If auto-rotate is enabled, you must call controls.update() in your animation loop
this.autoRotate = false
this.autoRotateSpeed = 2.0 // 30 seconds per round when fps is 60
// Set to false to disable use of the keys
this.enableKeys = true
// The four arrow keys
this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 }
// Mouse buttons
this.mouseButtons = {
LEFT: MOUSE.ROTATE,
MIDDLE: MOUSE.DOLLY,
RIGHT: MOUSE.PAN,
}
// Touch fingers
this.touches = { ONE: TOUCH.ROTATE, TWO: TOUCH.DOLLY_PAN }
// for reset
this.target0 = this.target.clone()
this.position0 = this.object.position.clone()
this.zoom0 = this.object.zoom
//
// public methods
//
this.getPolarAngle = function () {
return spherical.phi
}
this.getAzimuthalAngle = function () {
return spherical.theta
}
this.saveState = function () {
scope.target0.copy(scope.target)
scope.position0.copy(scope.object.position)
scope.zoom0 = scope.object.zoom
}
this.reset = function () {
scope.target.copy(scope.target0)
scope.object.position.copy(scope.position0)
scope.object.zoom = scope.zoom0
scope.object.updateProjectionMatrix()
scope.dispatchEvent(changeEvent)
scope.update()
state = STATE.NONE
}
// this method is exposed, but perhaps it would be better if we can make it private...
this.update = (function () {
var offset = new Vector3()
// so camera.up is the orbit axis
var quat = new Quaternion().setFromUnitVectors(
object.up,
new Vector3(0, 1, 0)
)
var quatInverse = quat.clone().invert()
var lastPosition = new Vector3()
var lastQuaternion = new Quaternion()
var twoPI = 2 * Math.PI
return function update() {
var position = scope.object.position
offset.copy(position).sub(scope.target)
// rotate offset to "y-axis-is-up" space
offset.applyQuaternion(quat)
// angle from z-axis around y-axis
spherical.setFromVector3(offset)
if (scope.autoRotate && state === STATE.NONE) {
rotateLeft(getAutoRotationAngle())
}
if (scope.enableDamping) {
spherical.theta += sphericalDelta.theta * scope.dampingFactor
spherical.phi += sphericalDelta.phi * scope.dampingFactor
} else {
spherical.theta += sphericalDelta.theta
spherical.phi += sphericalDelta.phi
}
// restrict theta to be between desired limits
var min = scope.minAzimuthAngle
var max = scope.maxAzimuthAngle
if (isFinite(min) && isFinite(max)) {
if (min < -Math.PI) min += twoPI
else if (min > Math.PI) min -= twoPI
if (max < -Math.PI) max += twoPI
else if (max > Math.PI) max -= twoPI
if (min <= max) {
spherical.theta = Math.max(min, Math.min(max, spherical.theta))
} else {
spherical.theta =
spherical.theta > (min + max) / 2
? Math.max(min, spherical.theta)
: Math.min(max, spherical.theta)
}
}
// restrict phi to be between desired limits
spherical.phi = Math.max(
scope.minPolarAngle,
Math.min(scope.maxPolarAngle, spherical.phi)
)
spherical.makeSafe()
spherical.radius *= scale
// restrict radius to be between desired limits
spherical.radius = Math.max(
scope.minDistance,
Math.min(scope.maxDistance, spherical.radius)
)
// move target to panned location
if (scope.enableDamping === true) {
scope.target.addScaledVector(panOffset, scope.dampingFactor)
} else {
scope.target.add(panOffset)
}
offset.setFromSpherical(spherical)
// rotate offset back to "camera-up-vector-is-up" space
offset.applyQuaternion(quatInverse)
position.copy(scope.target).add(offset)
scope.object.lookAt(scope.target)
if (scope.enableDamping === true) {
sphericalDelta.theta *= 1 - scope.dampingFactor
sphericalDelta.phi *= 1 - scope.dampingFactor
panOffset.multiplyScalar(1 - scope.dampingFactor)
} else {
sphericalDelta.set(0, 0, 0)
panOffset.set(0, 0, 0)
}
scale = 1
// update condition is:
// min(camera displacement, camera rotation in radians)^2 > EPS
// using small-angle approximation cos(x/2) = 1 - x^2 / 8
if (
zoomChanged ||
lastPosition.distanceToSquared(scope.object.position) > EPS ||
8 * (1 - lastQuaternion.dot(scope.object.quaternion)) > EPS
) {
scope.dispatchEvent(changeEvent)
lastPosition.copy(scope.object.position)
lastQuaternion.copy(scope.object.quaternion)
zoomChanged = false
return true
}
return false
}
})()
this.dispose = function () {
scope.domElement.removeEventListener('contextmenu', onContextMenu, false)
scope.domElement.removeEventListener('pointerdown', onPointerDown, false)
scope.domElement.removeEventListener('wheel', onMouseWheel, false)
scope.domElement.removeEventListener('touchstart', onTouchStart, false)
scope.domElement.removeEventListener('touchend', onTouchEnd, false)
scope.domElement.removeEventListener('touchmove', onTouchMove, false)
scope.domElement.ownerDocument.removeEventListener(
'pointermove',
onPointerMove,
false
)
scope.domElement.ownerDocument.removeEventListener(
'pointerup',
onPointerUp,
false
)
scope.domElement.removeEventListener('keydown', onKeyDown, false)
//scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
}
//
// internals
//
var scope = this
var changeEvent = { type: 'change' }
var startEvent = { type: 'start' }
var endEvent = { type: 'end' }
var STATE = {
NONE: -1,
ROTATE: 0,
DOLLY: 1,
PAN: 2,
TOUCH_ROTATE: 3,
TOUCH_PAN: 4,
TOUCH_DOLLY_PAN: 5,
TOUCH_DOLLY_ROTATE: 6,
}
var state = STATE.NONE
var EPS = 0.000001
// current position in spherical coordinates
var spherical = new Spherical()
var sphericalDelta = new Spherical()
var scale = 1
var panOffset = new Vector3()
var zoomChanged = false
var rotateStart = new Vector2()
var rotateEnd = new Vector2()
var rotateDelta = new Vector2()
var panStart = new Vector2()
var panEnd = new Vector2()
var panDelta = new Vector2()
var dollyStart = new Vector2()
var dollyEnd = new Vector2()
var dollyDelta = new Vector2()
function getAutoRotationAngle() {
return ((2 * Math.PI) / 60 / 60) * scope.autoRotateSpeed
}
function getZoomScale() {
return Math.pow(0.95, scope.zoomSpeed)
}
function rotateLeft(angle) {
sphericalDelta.theta -= angle
}
function rotateUp(angle) {
sphericalDelta.phi -= angle
}
var panLeft = (function () {
var v = new Vector3()
return function panLeft(distance, objectMatrix) {
v.setFromMatrixColumn(objectMatrix, 0) // get X column of objectMatrix
v.multiplyScalar(-distance)
panOffset.add(v)
}
})()
var panUp = (function () {
var v = new Vector3()
return function panUp(distance, objectMatrix) {
if (scope.screenSpacePanning === true) {
v.setFromMatrixColumn(objectMatrix, 1)
} else {
v.setFromMatrixColumn(objectMatrix, 0)
v.crossVectors(scope.object.up, v)
}
v.multiplyScalar(distance)
panOffset.add(v)
}
})()
// deltaX and deltaY are in pixels; right and down are positive
var pan = (function () {
var offset = new Vector3()
return function pan(deltaX, deltaY) {
var element = scope.domElement
if (scope.object.isPerspectiveCamera) {
// perspective
var position = scope.object.position
offset.copy(position).sub(scope.target)
var targetDistance = offset.length()
// half of the fov is center to top of screen
targetDistance *= Math.tan(((scope.object.fov / 2) * Math.PI) / 180.0)
// we use only clientHeight here so aspect ratio does not distort speed
panLeft(
(2 * deltaX * targetDistance) / element.clientHeight,
scope.object.matrix
)
panUp(
(2 * deltaY * targetDistance) / element.clientHeight,
scope.object.matrix
)
} else if (scope.object.isOrthographicCamera) {
// orthographic
panLeft(
(deltaX * (scope.object.right - scope.object.left)) /
scope.object.zoom /
element.clientWidth,
scope.object.matrix
)
panUp(
(deltaY * (scope.object.top - scope.object.bottom)) /
scope.object.zoom /
element.clientHeight,
scope.object.matrix
)
} else {
// camera neither orthographic nor perspective
console.warn(
'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.'
)
scope.enablePan = false
}
}
})()
function dollyOut(dollyScale) {
if (scope.object.isPerspectiveCamera) {
scale /= dollyScale
} else if (scope.object.isOrthographicCamera) {
scope.object.zoom = Math.max(
scope.minZoom,
Math.min(scope.maxZoom, scope.object.zoom * dollyScale)
)
scope.object.updateProjectionMatrix()
zoomChanged = true
} else {
console.warn(
'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.'
)
scope.enableZoom = false
}
}
function dollyIn(dollyScale) {
if (scope.object.isPerspectiveCamera) {
scale *= dollyScale
} else if (scope.object.isOrthographicCamera) {
scope.object.zoom = Math.max(
scope.minZoom,
Math.min(scope.maxZoom, scope.object.zoom / dollyScale)
)
scope.object.updateProjectionMatrix()
zoomChanged = true
} else {
console.warn(
'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.'
)
scope.enableZoom = false
}
}
//
// event callbacks - update the object state
//
function handleMouseDownRotate(event) {
rotateStart.set(event.clientX, event.clientY)
}
function handleMouseDownDolly(event) {
dollyStart.set(event.clientX, event.clientY)
}
function handleMouseDownPan(event) {
panStart.set(event.clientX, event.clientY)
}
function handleMouseMoveRotate(event) {
rotateEnd.set(event.clientX, event.clientY)
rotateDelta
.subVectors(rotateEnd, rotateStart)
.multiplyScalar(scope.rotateSpeed)
var element = scope.domElement
rotateLeft((2 * Math.PI * rotateDelta.x) / element.clientHeight) // yes, height
rotateUp((2 * Math.PI * rotateDelta.y) / element.clientHeight)
rotateStart.copy(rotateEnd)
scope.update()
}
function handleMouseMoveDolly(event) {
dollyEnd.set(event.clientX, event.clientY)
dollyDelta.subVectors(dollyEnd, dollyStart)
if (dollyDelta.y > 0) {
dollyOut(getZoomScale())
} else if (dollyDelta.y < 0) {
dollyIn(getZoomScale())
}
dollyStart.copy(dollyEnd)
scope.update()
}
function handleMouseMovePan(event) {
panEnd.set(event.clientX, event.clientY)
panDelta.subVectors(panEnd, panStart).multiplyScalar(scope.panSpeed)
pan(panDelta.x, panDelta.y)
panStart.copy(panEnd)
scope.update()
}
function handleMouseUp(/*event*/) {
// no-op
}
function handleMouseWheel(event) {
if (event.deltaY < 0) {
dollyIn(getZoomScale())
} else if (event.deltaY > 0) {
dollyOut(getZoomScale())
}
scope.update()
}
function handleKeyDown(event) {
var needsUpdate = false
switch (event.keyCode) {
case scope.keys.UP:
pan(0, scope.keyPanSpeed)
needsUpdate = true
break
case scope.keys.BOTTOM:
pan(0, -scope.keyPanSpeed)
needsUpdate = true
break
case scope.keys.LEFT:
pan(scope.keyPanSpeed, 0)
needsUpdate = true
break
case scope.keys.RIGHT:
pan(-scope.keyPanSpeed, 0)
needsUpdate = true
break
}
if (needsUpdate) {
// prevent the browser from scrolling on cursor keys
event.preventDefault()
scope.update()
}
}
function handleTouchStartRotate(event) {
if (event.touches.length == 1) {
rotateStart.set(event.touches[0].pageX, event.touches[0].pageY)
} else {
var x = 0.5 * (event.touches[0].pageX + event.touches[1].pageX)
var y = 0.5 * (event.touches[0].pageY + event.touches[1].pageY)
rotateStart.set(x, y)
}
}
function handleTouchStartPan(event) {
if (event.touches.length == 1) {
panStart.set(event.touches[0].pageX, event.touches[0].pageY)
} else {
var x = 0.5 * (event.touches[0].pageX + event.touches[1].pageX)
var y = 0.5 * (event.touches[0].pageY + event.touches[1].pageY)
panStart.set(x, y)
}
}
function handleTouchStartDolly(event) {
var dx = event.touches[0].pageX - event.touches[1].pageX
var dy = event.touches[0].pageY - event.touches[1].pageY
var distance = Math.sqrt(dx * dx + dy * dy)
dollyStart.set(0, distance)
}
function handleTouchStartDollyPan(event) {
if (scope.enableZoom) handleTouchStartDolly(event)
if (scope.enablePan) handleTouchStartPan(event)
}
function handleTouchStartDollyRotate(event) {
if (scope.enableZoom) handleTouchStartDolly(event)
if (scope.enableRotate) handleTouchStartRotate(event)
}
function handleTouchMoveRotate(event) {
if (event.touches.length == 1) {
rotateEnd.set(event.touches[0].pageX, event.touches[0].pageY)
} else {
var x = 0.5 * (event.touches[0].pageX + event.touches[1].pageX)
var y = 0.5 * (event.touches[0].pageY + event.touches[1].pageY)
rotateEnd.set(x, y)
}
rotateDelta
.subVectors(rotateEnd, rotateStart)
.multiplyScalar(scope.rotateSpeed)
var element = scope.domElement
rotateLeft((2 * Math.PI * rotateDelta.x) / element.clientHeight) // yes, height
rotateUp((2 * Math.PI * rotateDelta.y) / element.clientHeight)
rotateStart.copy(rotateEnd)
}
function handleTouchMovePan(event) {
if (event.touches.length == 1) {
panEnd.set(event.touches[0].pageX, event.touches[0].pageY)
} else {
var x = 0.5 * (event.touches[0].pageX + event.touches[1].pageX)
var y = 0.5 * (event.touches[0].pageY + event.touches[1].pageY)
panEnd.set(x, y)
}
panDelta.subVectors(panEnd, panStart).multiplyScalar(scope.panSpeed)
pan(panDelta.x, panDelta.y)
panStart.copy(panEnd)
}
function handleTouchMoveDolly(event) {
var dx = event.touches[0].pageX - event.touches[1].pageX
var dy = event.touches[0].pageY - event.touches[1].pageY
var distance = Math.sqrt(dx * dx + dy * dy)
dollyEnd.set(0, distance)
dollyDelta.set(0, Math.pow(dollyEnd.y / dollyStart.y, scope.zoomSpeed))
dollyOut(dollyDelta.y)
dollyStart.copy(dollyEnd)
}
function handleTouchMoveDollyPan(event) {
if (scope.enableZoom) handleTouchMoveDolly(event)
if (scope.enablePan) handleTouchMovePan(event)
}
function handleTouchMoveDollyRotate(event) {
if (scope.enableZoom) handleTouchMoveDolly(event)
if (scope.enableRotate) handleTouchMoveRotate(event)
}
function handleTouchEnd(/*event*/) {
// no-op
}
//
// event handlers - FSM: listen for events and reset state
//
function onPointerDown(event) {
if (scope.enabled === false) return
switch (event.pointerType) {
case 'mouse':
case 'pen':
onMouseDown(event)
break
// TODO touch
}
}
function onPointerMove(event) {
if (scope.enabled === false) return
switch (event.pointerType) {
case 'mouse':
case 'pen':
onMouseMove(event)
break
// TODO touch
}
}
function onPointerUp(event) {
switch (event.pointerType) {
case 'mouse':
case 'pen':
onMouseUp(event)
break
// TODO touch
}
}
function onMouseDown(event) {
// Prevent the browser from scrolling.
event.preventDefault()
// Manually set the focus since calling preventDefault above
// prevents the browser from setting it automatically.
scope.domElement.focus ? scope.domElement.focus() : window.focus()
var mouseAction
switch (event.button) {
case 0:
mouseAction = scope.mouseButtons.LEFT
break
case 1:
mouseAction = scope.mouseButtons.MIDDLE
break
case 2:
mouseAction = scope.mouseButtons.RIGHT
break
default:
mouseAction = -1
}
switch (mouseAction) {
case MOUSE.DOLLY:
if (scope.enableZoom === false) return
handleMouseDownDolly(event)
state = STATE.DOLLY
break
case MOUSE.ROTATE:
if (event.ctrlKey || event.metaKey || event.shiftKey) {
if (scope.enablePan === false) return
handleMouseDownPan(event)
state = STATE.PAN
} else {
if (scope.enableRotate === false) return
handleMouseDownRotate(event)
state = STATE.ROTATE
}
break
case MOUSE.PAN:
if (event.ctrlKey || event.metaKey || event.shiftKey) {
if (scope.enableRotate === false) return
handleMouseDownRotate(event)
state = STATE.ROTATE
} else {
if (scope.enablePan === false) return
handleMouseDownPan(event)
state = STATE.PAN
}
break
default:
state = STATE.NONE
}
if (state !== STATE.NONE) {
scope.domElement.ownerDocument.addEventListener(
'pointermove',
onPointerMove,
false
)
scope.domElement.ownerDocument.addEventListener(
'pointerup',
onPointerUp,
false
)
scope.dispatchEvent(startEvent)
}
}
function onMouseMove(event) {
if (scope.enabled === false) return
event.preventDefault()
switch (state) {
case STATE.ROTATE:
if (scope.enableRotate === false) return
handleMouseMoveRotate(event)
break
case STATE.DOLLY:
if (scope.enableZoom === false) return
handleMouseMoveDolly(event)
break
case STATE.PAN:
if (scope.enablePan === false) return
handleMouseMovePan(event)
break
}
}
function onMouseUp(event) {
scope.domElement.ownerDocument.removeEventListener(
'pointermove',
onPointerMove,
false
)
scope.domElement.ownerDocument.removeEventListener(
'pointerup',
onPointerUp,
false
)
if (scope.enabled === false) return
handleMouseUp(event)
scope.dispatchEvent(endEvent)
state = STATE.NONE
}
function onMouseWheel(event) {
if (
scope.enabled === false ||
scope.enableZoom === false ||
(state !== STATE.NONE && state !== STATE.ROTATE)
)
return
event.preventDefault()
event.stopPropagation()
scope.dispatchEvent(startEvent)
handleMouseWheel(event)
scope.dispatchEvent(endEvent)
}
function onKeyDown(event) {
if (
scope.enabled === false ||
scope.enableKeys === false ||
scope.enablePan === false
)
return
handleKeyDown(event)
}
function onTouchStart(event) {
if (scope.enabled === false) return
event.preventDefault() // prevent scrolling
switch (event.touches.length) {
case 1:
switch (scope.touches.ONE) {
case TOUCH.ROTATE:
if (scope.enableRotate === false) return
handleTouchStartRotate(event)
state = STATE.TOUCH_ROTATE
break
case TOUCH.PAN:
if (scope.enablePan === false) return
handleTouchStartPan(event)
state = STATE.TOUCH_PAN
break
default:
state = STATE.NONE
}
break
case 2:
switch (scope.touches.TWO) {
case TOUCH.DOLLY_PAN:
if (scope.enableZoom === false && scope.enablePan === false) return
handleTouchStartDollyPan(event)
state = STATE.TOUCH_DOLLY_PAN
break
case TOUCH.DOLLY_ROTATE:
if (scope.enableZoom === false && scope.enableRotate === false)
return
handleTouchStartDollyRotate(event)
state = STATE.TOUCH_DOLLY_ROTATE
break
default:
state = STATE.NONE
}
break
default:
state = STATE.NONE
}
if (state !== STATE.NONE) {
scope.dispatchEvent(startEvent)
}
}
function onTouchMove(event) {
if (scope.enabled === false) return
event.preventDefault() // prevent scrolling
event.stopPropagation()
switch (state) {
case STATE.TOUCH_ROTATE:
if (scope.enableRotate === false) return
handleTouchMoveRotate(event)
scope.update()
break
case STATE.TOUCH_PAN:
if (scope.enablePan === false) return
handleTouchMovePan(event)
scope.update()
break
case STATE.TOUCH_DOLLY_PAN:
if (scope.enableZoom === false && scope.enablePan === false) return
handleTouchMoveDollyPan(event)
scope.update()
break
case STATE.TOUCH_DOLLY_ROTATE:
if (scope.enableZoom === false && scope.enableRotate === false) return