- Linux support. (tested on Ubuntu 12)
- CMake support for makefile generation for Linux.
- CodeBlocks 10 IDE support for Linux.
- Gamepad controllers support for desktops.
- Touch gesture support for tap, swipe and pinch.
- Vehicle physics support via new PhysicsVehicle and PhysicsVehicleWheel classes.
- Adds new racer sample (sample06-racer).
- Adds gameplay-tests project as a test app for various basic engine features with some initial tests.
- Adds support for Scene files for wildcard identifiers.
- Adds Visual Studio Plug-in support for BlackBerry PlayBook and BlackBerry 10.
- Adds configurable multi-sampling anti-aliasing support.
- Adds updates to latest FBX SDK 2013.3.
- Adds file formats documentation for game.config .scene, .material, .animation, .physics, .particle
- Adds Game/Platform::canExit for testing device capabilities to quit. (only ios)
- Web community forums at http://www.gameplay3d.org/forums.
- Changed keyTimes from unsigned long[] to unsigned int[]. (breaks compat. in AnimationTarget and Animation::Channel)
- Fixed inconsistencies from Bundle::getObjectID() to Bundle::getObjectId() (breaks compat. in Bundle)
- Fixes the texture coordinates of Mesh::createQuad(float x, float y, float width, float height).
- Fixes line-wise distortion when loading RGB png's into textures that are non-power of two.
- Fixes inconsistencies in createXXXX methods. (breaks compat. in Scene)
- Fixes Rectangle::contains.
- Fixes Lua print logging.
- Fixes Lua errors to be treated as runtime warnings.
- Fixes setVertexData to pointers instead of constant data.
- Fixed AudioSource so that it doesn't loop by default.
- Fixes minor UI scrolling issues.
- Lua script bindings for all gameplay interfaces.
- Lua script binding generator tool (gameplay-luagen) for generating gameplay Lua bindings from doxygen xml output.
- AIController, AIAgent, AIStateMachine, AIState and AIMessage classes for scripted AI support.
- Sample for sample05-lua to demonstrate basic Lua with AI scripting.
- Gamepad class with virtual gamepad support.
- Pre-built versions gameplay-encoder added to bin folder with TTF, DAE and FBX support built-in.
- Improved modular shaders with support for #include in shaders. (breaks compat. for shaders)
- LightMap support into colored-unlit.frag and textured-unlit.frag shaders.
- Adds cloning and wireframing features to sample03-character.
- Adds kick the ball on the sample03-character to demonstrate 2 buttons and more physics.
- Fixes missing mouse events on UI controls.
- Fixes to gameplay-encoder to prompt user for font size if not specified.
- Fixes to add "-g" as short form argument for grouping animations.
- Fixes node cloning.
- Fixes to gameplay-encoder for output file path when encoding fonts.
- Fixes to FrameBuffer, RenderTarget and DepthStencilTarget.
- Fixes user switching in MacOSX to other applications with Apple-Tab.
- Fixes measureText with empty string to be proper size.
- Fixed for aliased text by applying linear filtering by default on Fonts.
- Fixes RenderState::StateBlock::bindNoRestore() issue where blend function was not restored to the proper defaults.
- Fixes some inconsistencies in Game event method names for menuEvent. (breaks compat. in Game)
- Fixes some inconsistencies with AnimationClip::getID() to be same as Node::getId() and other classes. (breaks compat. in AnimationClip)
- Fixes to gameplay-encoder and PhysicsRigidBody for heightmaps which adds height precision into generated heightmap png's.
- Portrait mode games on mobile platforms.
- Fullscreen and configurable game resolutions on desktop platforms.
- User Interface support for scrolling with scrollbars on Container.
- PVRTC, ATC and DXT texture compression support.
- Performance improvements in user interface forms and text.
- Performance improvements in animations on transforms.
- Performance improvements using NEON math for BlackBerry and iOS.
- Fixes for improvements in error handling throughout all systems.
- Fixes supporting built-in Maya COLLADA exporter via DAE_FBX export.
- Fixes for latest FBX SDK 2013 support.
- Fixes for loading from some WAV files that were crashing.
- Fixes for From/By animations.
- Fixes allowing all inline properties loaded within .scene files. (breaks compat. for .scene)
- Fixes in .scene files for collisionObject definitions (breaks compat. for .scene)
- Fixes for depth/z-ordering of controls.
- BlackBerry 10 support.
- iOS 5.1 support.
- Android 2.3+ support.
- User interface system with declarative forms and themes.
- Bluetooth keyboard/mouse support on BlackBerry platform.
- Developer guide.
- Sample/tutorial for sample03-character.
- Sample for sample04-particles to demonstrate particle emitters.
- Fixes for loading properties from URL.
- Fixes on Win32/MacOSX for when mouse pointer leaves the window and returns.
- Fixes to accelerometer for Android.
- Fixes in animation blending.
- Fixes to GPB for loading from single node and parent node. (breaks compat. for .gpb)
- FBX support in gameplay-encoder.
- MacOSX platform support using XCode.
- Off-screen rendering functionality using FrameBuffer.
- Loading 3D scenes using declarative .scene files.
- Loading audio from .ogg files using vorbis.
- Loading AudioSources from .audio files.
- Loading Animations from .animation files.
- AnimationClip support for cross fading.
- Physics support using Bullet Physics.
- Cross-platform new project generator.
- Overloaded operators in Math classes.
- Font improvements for justify, clip, wrap and scaling.
- Fixes for Font::drawText to use point size and not float scalar.
- Fixes for memory leaks in and fixes to AnimationTarget.
- Fixes for bumped and parallax shaders.
- Fixes to simplify folders for resources in samples.
- Fixes to the material/shader system.
- Fixes to the ParticleEmitter.
- Initial release.