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Polygon generation from script #1
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Update AUTHORS
Add Thurion logo by Azar Wolf, vectorized by me
added uninhabited-jungle dot blend
added the dot blend of residential.png
linked the textures to residential.blend
Add two new Thurion ships and outfits
New outfit models by Unnamed
added dot blends of landingport images
more fixes for render scripts - forgot premul to transparent in render_...
Matches naming of files in naev repo.
Update my fork
Added the .blend of scrapped station landingport image
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if __name__ == "__main__": | ||
#pntNplg = polygonFromPng('../../../naev/dat/gfx/ship/admonisher/admonisher.png',8,8,150,3,6) | ||
pntNplg = polygonFromPng('../../../naev/dat/gfx/outfit/space/caesar.png',6,6,150,2,4) |
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Having to manually edit this each time a polygon is generated, and tune the parameters is counterproductive to the aim I stated in naev#11.
Could the script be modified to include the right parameters for each ship and be able to generate them all?
I'll do that. |
Transferred to naev/naev-artwork |
Ok, for some reason that I don't understand, github refuses to make a PR to naev/naev-atwork. Can you take the file from here ?