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Bot.cpp
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Bot.cpp
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#include <iostream>
#include <random>
struct state{
int flag;
int one=1;
};
class BOT{
public:
int pos = 0;
int par_pos = 0;
struct state S{};
BOT(int pos)
{
this->pos = pos;
this->par_pos = pos;
}
};
int action(bool on_para, struct state& S)
{
if(S.one != -1){
S.one -=1;
}
if(on_para == true ){
S.flag = 1;
S.one = 1;
}
if(S.flag == 1 && S.one == 1 ){
S.one = 2;
return 1;
}
//=================================
if(S.one == 0 && S.flag == 0){
return S.one;
}
else if (S.one == -1 and S.flag == 0){
S.one = 1;
return S.one;
}
return 0;
}
int main(){
std::random_device generator;
std::uniform_int_distribution<int> distribution(-100,100);
BOT bot_1(distribution(generator));
BOT bot_2(distribution(generator));
auto d = abs(bot_1.pos - bot_2.pos);
for (int i = 0; ;i++){
bool bot1_on_para = (bot_1.pos == bot_2.par_pos);
bool bot2_on_para = (bot_2.pos == bot_1.par_pos);
// std::cout<<bot_1.pos <<" "<<bot_2.pos<<std::endl;
if(bot_1.pos == bot_2.pos)
{
std::cout<<"Found in "<< i << " steps of " << d <<std::endl;
return 0;
}
bot_1.pos += action(bot1_on_para, bot_1.S);
bot_2.pos += action(bot2_on_para, bot_2.S);
}
return 0;
}