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.gitignore
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#This is the git ignore file used in Duck Hunted
#Note that ! negates an ignore. We ignore everything in Library then
#un-ignore the metadata folder and some specific files
#Use at your own risk, this may totally destroy your project, but it worked for us
#NOTE: this will cause your collaborators to re-import assets periodically
Temp/*
Library/*
Build/*
#Un-ignore these specific files
!Library/*.asset
!Library/AssetImportState
!Library/AssetVersioning.db
!Library/BuildPlayer.prefs
!Library/ScriptMapper
!Library/assetservercachev3
!Library/expandedItems
!Library/guidmapper
!Library/unity default resources
!Library/unity editor resources
!Library/metadata/
!.DS_STORE
#ignoring pidb, they are just code completion caching data according to:
# http://stackoverflow.com/questions/1022111/what-are-monodevelops-pidb-files
*.pidb
*.userprefs
*.csproj